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1 /*
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2 * Copyright 2010 OpenSourceStewardshipFoundation
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3 *
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4 * Licensed under BSD
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5 */
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6
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7
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8
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9 #include <stdio.h>
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10 #include <stddef.h>
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11
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12 #include "VMS.h"
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13 #include "ProcrContext.h"
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14 #include "scheduling.h"
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15 #include "inter_VMS_requests.h"
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16 #include "inter_VMS_requests_handler.h"
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17
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18 //===========================================================================
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19 void inline
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20 stealWorkInto( SchedSlot *currSlot, VMSQueueStruc *readyToAnimateQ,
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21 VirtProcr *masterPr);
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22
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23 void inline
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24 handleInterMasterReq( InterMasterReqst *currReq, void *_semEnv,
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25 VirtProcr *masterPr);
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26
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27 void inline
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28 handleInterVMSCoreReq( InterVMSCoreReqst *currReq, VirtProcr *masterPr);
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29
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30 //===========================================================================
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31
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32
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33
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34 /*This code is animated by the virtual Master processor.
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35 *
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36 *Polls each sched slot exactly once, hands any requests made by a newly
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37 * done slave to the "request handler" plug-in function
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38 *
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39 *Any slots that need a virt procr assigned are given to the "schedule"
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40 * plug-in function, which tries to assign a virt procr (slave) to it.
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41 *
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42 *When all slots needing a processor have been given to the schedule plug-in,
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43 * a fraction of the procrs successfully scheduled are put into the
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44 * work queue, then a continuation of this function is put in, then the rest
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45 * of the virt procrs that were successfully scheduled.
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46 *
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47 *The first thing the continuation does is busy-wait until the previous
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48 * animation completes. This is because an (unlikely) continuation may
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49 * sneak through queue before previous continuation is done putting second
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50 * part of scheduled slaves in, which is the only race condition.
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51 *
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52 */
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53
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54 /*May 29, 2010 -- birth a Master during init so that first core loop to
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55 * start running gets it and does all the stuff for a newly born --
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56 * from then on, will be doing continuation, but do suspension self
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57 * directly at end of master loop
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58 *So VMS__init just births the master virtual processor same way it births
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59 * all the others -- then does any extra setup needed and puts it into the
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60 * work queue.
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61 *However means have to make masterEnv a global static volatile.
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62 *
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63 *
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64 *Aug 18, 2010 -- Going to a separate MasterVP for each core, to see if this
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65 * avoids the suspected bug in the system stack that causes bizarre faults
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66 * at random places in the system code.
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67 *
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68 *So, this function is coupled to each of the MasterVPs, -- meaning this
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69 * function can't rely on a particular stack and frame -- each MasterVP that
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70 * animates this function has a different stack.
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71 *
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72 *At this point, the masterLoop does not write itself into the queue anymore,
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73 * instead, the coreLoop acquires the masterLock when it has nothing to
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74 * animate, and then animates its own masterLoop. However, still try to put
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75 * several AppVPs into the queue to amortize the startup cost of switching
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76 * to the MasterVP. Note, don't have to worry about latency of requests much
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77 * because most requests generate work for same core -- only latency issue
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78 * is case when other cores starved and one core's requests generate work
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79 * for them -- so keep max in queue to 3 or 4..
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80 */
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81 void masterLoop( void *initData, VirtProcr *animatingPr )
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82 {
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83 int32 slotIdx, numSlotsFilled;
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84 VirtProcr *schedVirtPr;
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85 SchedSlot *currSlot, **schedSlots;
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86 MasterEnv *masterEnv;
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87 VMSQueueStruc *readyToAnimateQ;
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88
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89 SlaveScheduler slaveScheduler;
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90 RequestHandler requestHandler;
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91 void *semanticEnv;
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92
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93 int32 thisCoresIdx;
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94 VirtProcr *masterPr;
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95 volatile VirtProcr *volatileMasterPr;
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96
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97 volatileMasterPr = animatingPr;
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98 masterPr = (VirtProcr*)volatileMasterPr; //used to force re-define after jmp
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99 masterEnv = (MasterEnv*)_VMSMasterEnv;
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100
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101 //First animation of each MasterVP will in turn animate this part
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102 // of setup code.. (VP creator sets up the stack as if this function
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103 // was called normally, but actually get here by jmp)
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104
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105 //Sept 2011
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106 //Old code jumped directly to this point, but doesn't work on x64
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107 // So, just make this an endless loop, and do assembly function at end
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108 // that saves its own return addr, then jumps to core_loop.
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109 while(1)
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110 {
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111 //============================= MEASUREMENT STUFF ========================
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112 #ifdef MEAS__TIME_MASTER
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113 //Total Master time includes one coreloop time -- just assume the core
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114 // loop time is same for Master as is for AppVPs, even though it may be
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115 // smaller due to higher predictability of the fixed jmp.
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116 saveLowTimeStampCountInto( masterPr->startMasterTSCLow );
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117 #endif
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118 //========================================================================
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119
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120 //GCC may optimize so doesn't always re-define from frame-storage
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121 thisCoresIdx = masterPr->coreAnimatedBy;
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122 masterEnv->currentMasterProcrID = thisCoresIdx;
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123 readyToAnimateQ = masterEnv->readyToAnimateQs[thisCoresIdx];
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124 schedSlots = masterEnv->allSchedSlots[thisCoresIdx];
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125
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126 requestHandler = masterEnv->requestHandler;
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127 slaveScheduler = masterEnv->slaveScheduler;
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128 semanticEnv = masterEnv->semanticEnv;
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129
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130 //First, check for requests from other MasterVPs, and handle them
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131 InterMasterReqst* currReqst = masterEnv->interMasterRequestsFor[thisCoresIdx];
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132 while(currReqst)
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133 {
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134 handleInterMasterReq( currReqst, semanticEnv, masterPr );
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135 currReqst = currReqst->nextReqst;
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136 }
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137 masterEnv->interMasterRequestsFor[thisCoresIdx] = NULL;
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138
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139 //Second, check for own request that were handled for other MasterVPs
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140 currReqst = masterEnv->interMasterRequestsSentBy[thisCoresIdx];
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141 while(currReqst && currReqst->obsolete)
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142 {
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143 InterMasterReqst *nextReqst = currReqst->nextSentReqst;
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144 VMS__free(currReqst);
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145 currReqst = nextReqst;
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146 }
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147 masterEnv->interMasterRequestsSentBy[thisCoresIdx] = currReqst;
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148
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149 //Now, take care of the SlaveVPs
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150 //Go through the slots -- if Slave there newly suspended, handle its request
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151 // then, either way, ask assigner to fill each slot
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152 numSlotsFilled = 0;
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153 for( slotIdx = 0; slotIdx < NUM_SCHED_SLOTS; slotIdx++)
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154 {
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155 currSlot = schedSlots[ slotIdx ];
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156
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157 if( currSlot->workIsDone )
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158 {
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159 currSlot->workIsDone = FALSE;
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160 currSlot->needsProcrAssigned = TRUE;
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161
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162 //process requests from slave to master
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163 //====================== MEASUREMENT STUFF ===================
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164 #ifdef MEAS__TIME_PLUGIN
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165 int32 startStamp1, endStamp1;
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166 saveLowTimeStampCountInto( startStamp1 );
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167 #endif
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168 //============================================================
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169 (*requestHandler)( currSlot->procrAssignedToSlot, semanticEnv );
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170 //====================== MEASUREMENT STUFF ===================
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171 #ifdef MEAS__TIME_PLUGIN
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172 saveLowTimeStampCountInto( endStamp1 );
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173 addIntervalToHist( startStamp1, endStamp1,
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174 _VMSMasterEnv->reqHdlrLowTimeHist );
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175 addIntervalToHist( startStamp1, endStamp1,
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176 _VMSMasterEnv->reqHdlrHighTimeHist );
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177 #endif
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178 //============================================================
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179 }
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180 if( currSlot->needsProcrAssigned )
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181 { //give slot a new virt procr
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182 schedVirtPr =
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183 (*slaveScheduler)( semanticEnv, thisCoresIdx );
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184
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185 if( schedVirtPr != NULL )
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186 { currSlot->procrAssignedToSlot = schedVirtPr;
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187 schedVirtPr->schedSlot = currSlot;
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188 schedVirtPr->coreAnimatedBy = thisCoresIdx;
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189 currSlot->needsProcrAssigned = FALSE;
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190 numSlotsFilled += 1;
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191
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192 writeVMSQ( schedVirtPr, readyToAnimateQ );
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193 }
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194 }
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195 }
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196
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197
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198 #ifdef USE_WORK_STEALING
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199 //If no slots filled, means no more work, look for work to steal.
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200 if( numSlotsFilled == 0 )
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201 { gateProtected_stealWorkInto( currSlot, readyToAnimateQ, masterPr );
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202 }
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203 #endif
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204
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205
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206 #ifdef MEAS__TIME_MASTER
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207 saveLowTimeStampCountInto( masterPr->endMasterTSCLow );
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208 #endif
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209
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210 masterSwitchToCoreLoop(animatingPr);
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211 flushRegisters();
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212 }//while(1) MasterLoop
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213 }
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214
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215 /*This is for inter-master communication. Either the master itself or
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216 * the plugin sends one of these requests. Some are handled here, by the
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217 * master_loop, others are handed off to the plugin.
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218 */
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219 void inline
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220 handleInterMasterReq( InterMasterReqst *currReq, void *_semEnv,
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221 VirtProcr *masterPr )
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222 {
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223
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224 switch( currReq->reqType )
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225 {
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226 case destVMSCore:
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227 handleInterVMSCoreReq( (InterVMSCoreReqst *)currReq, masterPr);
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228 break;
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229 case destPlugin:
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230 _VMSMasterEnv->interPluginReqHdlr( ((InterPluginReqst *)currReq)->pluginReq,
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231 _semEnv );
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232 break;
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233 default:
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234 break;
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235 }
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236 }
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237
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238 void inline
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239 handleInterVMSCoreReq( InterVMSCoreReqst *currReq, VirtProcr *masterPr )
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240 {
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241 switch( currReq->secondReqType )
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242 {
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243 case transfer_free_ptr:
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244 handleTransferFree( currReq, masterPr );
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245 currReq->obsolete = 1; //now the sender can free the structure
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246 break;
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247 case shutdownVP:
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248 currReq->obsolete = 1;
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249 handleShutdown(currReq, masterPr);
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250 //The Execution of the MasterLoop ends here
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251 break;
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252 default:
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253 break;
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254 }
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255 }
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256
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257 /*Work Stealing Alg -- racy one
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258 *This algorithm has a race condition -- the coreloops are accessing their
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259 * own queues at the same time that this work-stealer on a different core
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260 * is trying to.
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261 *The second stealing alg, below, protects against this.
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262 */
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263 void inline
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264 stealWorkInto( SchedSlot *currSlot, VMSQueueStruc *readyToAnimateQ,
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265 VirtProcr *masterPr )
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266 {
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267 VirtProcr *stolenPr;
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268 int32 coreIdx, i;
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269 VMSQueueStruc *currQ;
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270
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271 stolenPr = NULL;
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272 coreIdx = masterPr->coreAnimatedBy;
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273 for( i = 0; i < NUM_CORES -1; i++ )
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274 {
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275 if( coreIdx >= NUM_CORES -1 )
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276 { coreIdx = 0;
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277 }
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278 else
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279 { coreIdx++;
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280 }
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281 currQ = _VMSMasterEnv->readyToAnimateQs[coreIdx];
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282 if( numInVMSQ( currQ ) > 0 )
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283 { stolenPr = readVMSQ (currQ );
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284 break;
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285 }
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286 }
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287
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288 if( stolenPr != NULL )
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289 { currSlot->procrAssignedToSlot = stolenPr;
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290 stolenPr->schedSlot = currSlot;
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291 currSlot->needsProcrAssigned = FALSE;
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292
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293 writeVMSQ( stolenPr, readyToAnimateQ );
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294 }
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295 }
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296
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297 /*Work Stealing alg -- protected one
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298 *This algorithm makes the common case fast. Make the coreloop passive,
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299 * and show its progress. Make the stealer control a gate that coreloop
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300 * has to pass.
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301 *To avoid interference, only one stealer at a time. Use a global
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302 * stealer-lock.
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303 *
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304 *The pattern is based on a gate -- stealer shuts the gate, then monitors
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305 * to be sure any already past make it all the way out, before starting.
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306 *So, have a "progress" measure just before the gate, then have two after it,
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307 * one is in a "waiting room" outside the gate, the other is at the exit.
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308 *Then, the stealer first shuts the gate, then checks the progress measure
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309 * outside it, then looks to see if the progress measure at the exit is the
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310 * same. If yes, it knows the protected area is empty 'cause no other way
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311 * to get in and the last to get in also exited.
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312 *If the progress measure at the exit is not the same, then the stealer goes
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313 * into a loop checking both the waiting-area and the exit progress-measures
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314 * until one of them shows the same as the measure outside the gate. Might
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315 * as well re-read the measure outside the gate each go around, just to be
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316 * sure. It is guaranteed that one of the two will eventually match the one
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317 * outside the gate.
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318 *
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319 *Here's an informal proof of correctness:
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320 *The gate can be closed at any point, and have only four cases:
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321 * 1) coreloop made it past the gate-closing but not yet past the exit
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322 * 2) coreloop made it past the pre-gate progress update but not yet past
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323 * the gate,
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324 * 3) coreloop is right before the pre-gate update
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325 * 4) coreloop is past the exit and far from the pre-gate update.
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326 *
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327 * Covering the cases in reverse order,
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328 * 4) is not a problem -- stealer will read pre-gate progress, see that it
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329 * matches exit progress, and the gate is closed, so stealer can proceed.
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330 * 3) stealer will read pre-gate progress just after coreloop updates it..
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331 * so stealer goes into a loop until the coreloop causes wait-progress
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332 * to match pre-gate progress, so then stealer can proceed
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333 * 2) same as 3..
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334 * 1) stealer reads pre-gate progress, sees that it's different than exit,
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335 * so goes into loop until exit matches pre-gate, now it knows coreloop
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336 * is not in protected and cannot get back in, so can proceed.
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337 *
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338 *Implementation for the stealer:
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339 *
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340 *First, acquire the stealer lock -- only cores with no work to do will
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341 * compete to steal, so not a big performance penalty having only one --
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342 * will rarely have multiple stealers in a system with plenty of work -- and
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343 * in a system with little work, it doesn't matter.
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344 *
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345 *Note, have single-reader, single-writer pattern for all variables used to
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346 * communicate between stealer and victims
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347 *
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348 *So, scan the queues of the core loops, until find non-empty. Each core
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349 * has its own list that it scans. The list goes in order from closest to
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350 * furthest core, so it steals first from close cores. Later can add
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351 * taking info from the app about overlapping footprints, and scan all the
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352 * others then choose work with the most footprint overlap with the contents
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353 * of this core's cache.
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354 *
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355 *Now, have a victim want to take work from. So, shut the gate in that
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356 * coreloop, by setting the "gate closed" var on its stack to TRUE.
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357 *Then, read the core's pre-gate progress and compare to the core's exit
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358 * progress.
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359 *If same, can proceed to take work from the coreloop's queue. When done,
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360 * write FALSE to gate closed var.
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361 *If different, then enter a loop that reads the pre-gate progress, then
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362 * compares to exit progress then to wait progress. When one of two
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363 * matches, proceed. Take work from the coreloop's queue. When done,
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364 * write FALSE to the gate closed var.
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365 *
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366 */
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367 void inline
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368 gateProtected_stealWorkInto( SchedSlot *currSlot,
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369 VMSQueueStruc *myReadyToAnimateQ,
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370 VirtProcr *masterPr )
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371 {
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372 VirtProcr *stolenPr;
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373 int32 coreIdx, i, haveAVictim, gotLock;
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374 VMSQueueStruc *victimsQ;
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375
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376 volatile GateStruc *vicGate;
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377 int32 coreMightBeInProtected;
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378
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379
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380
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381 //see if any other cores have work available to steal
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382 haveAVictim = FALSE;
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383 coreIdx = masterPr->coreAnimatedBy;
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384 for( i = 0; i < NUM_CORES -1; i++ )
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385 {
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386 if( coreIdx >= NUM_CORES -1 )
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387 { coreIdx = 0;
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388 }
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389 else
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390 { coreIdx++;
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391 }
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392 victimsQ = _VMSMasterEnv->readyToAnimateQs[coreIdx];
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393 if( numInVMSQ( victimsQ ) > 0 )
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394 { haveAVictim = TRUE;
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395 vicGate = _VMSMasterEnv->workStealingGates[ coreIdx ];
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396 break;
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397 }
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398 }
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399 if( !haveAVictim ) return; //no work to steal, exit
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400
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401 //have a victim core, now get the stealer-lock
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402 gotLock =__sync_bool_compare_and_swap( &(_VMSMasterEnv->workStealingLock),
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403 UNLOCKED, LOCKED );
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404 if( !gotLock ) return; //go back to core loop, which will re-start master
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405
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406
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407 //====== Start Gate-protection =======
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408 vicGate->gateClosed = TRUE;
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409 coreMightBeInProtected= vicGate->preGateProgress != vicGate->exitProgress;
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410 while( coreMightBeInProtected )
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411 { //wait until sure
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412 if( vicGate->preGateProgress == vicGate->waitProgress )
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413 coreMightBeInProtected = FALSE;
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414 if( vicGate->preGateProgress == vicGate->exitProgress )
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415 coreMightBeInProtected = FALSE;
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416 }
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417
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418 stolenPr = readVMSQ ( victimsQ );
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419
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420 vicGate->gateClosed = FALSE;
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421 //======= End Gate-protection =======
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422
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423
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424 if( stolenPr != NULL ) //victim could have been in protected and took it
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425 { currSlot->procrAssignedToSlot = stolenPr;
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426 stolenPr->schedSlot = currSlot;
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427 currSlot->needsProcrAssigned = FALSE;
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428
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429 writeVMSQ( stolenPr, myReadyToAnimateQ );
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430 }
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431
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432 //unlock the work stealing lock
|
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433 _VMSMasterEnv->workStealingLock = UNLOCKED;
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434 }
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