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1 /*
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2 * Copyright 2010 OpenSourceCodeStewardshipFoundation
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3 *
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4 * Licensed under BSD
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5 */
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9 #include <windows.h>
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10 #include <stdio.h>
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11 #include <malloc.h>
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12 #include <stddef.h>
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13
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14 #include "VMS.h"
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15
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16
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17
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18 /*This code is animated by the virtual Master processor.
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19 *
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20 *Polls each sched slot exactly once, hands any requests made by a newly
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21 * done slave to the "request handler" plug-in function
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22 *
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23 *Any slots that need a virt procr assigned are given to the "schedule"
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24 * plug-in function, which tries to assign a virt procr (slave) to it.
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25 *
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26 *When all slots needing a processor have been given to the schedule plug-in,
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27 * a fraction of the procrs successfully scheduled are put into the
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28 * work queue, then a continuation of this function is put in, then the rest
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29 * of the virt procrs that were successfully scheduled.
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30 *
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31 *The first thing the continuation does is busy-wait until the previous
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32 * animation completes. This is because an (unlikely) continuation may
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33 * sneak through queue before previous continuation is done putting second
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34 * part of scheduled slaves in, which is the only race condition.
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35 *
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36 */
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37
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38 /*May 29, 2010 -- birth a Master during init so that first core loop to
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39 * start running gets it and does all the stuff for a newly born --
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40 * from then on, will be doing continuation, but do suspension self
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41 * directly at end of master loop
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42 *So VMS__init just births the master virtual processor same way it births
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43 * all the others -- then does any extra setup needed and puts it into the
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44 * work queue.
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45 *However means have to make masterEnv a global static volatile the same way
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46 * did with workQ in core loop. -- for performance, put the
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47 * jump to the core loop directly in here, and have it directly jump back.
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48 */
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49 void masterLoop( void *initData, VirtProcr *masterPr )
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50 {
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51 int slotIdx, numFilled, numInFirstChunk, filledSlotIdx;
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52 VirtProcr *schedVirtPr;
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53 SchedSlot *currSlot, **schedSlots, **filledSlots;
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54 MasterEnv *masterEnv;
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55 CASQueueStruc *workQ;
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56 void *jmpPt, *stackPtrAddr, *framePtrAddr, *stillRunningAddr;
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57 void *coreLoopFramePtr, *coreLoopStackPtr, *semanticEnv;
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58
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59 SlaveScheduler slaveScheduler;
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60 RequestHandler requestHandler;
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61
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62 //this will run as the first virt processor in workQ, and will be a
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63 // new born -- so will do all the GCC-generated allocating space on
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64 // the stack owned by master virt procr -- and will run this last bit
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65 // of setup code..
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66 masterPr->nextInstrPt = &&masterLoopStartPt;
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67
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68
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69 masterLoopStartPt:
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70
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71 //if another reference to same Master VirtProcr still going, busy-wait
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72 //Could put this lower, but don't want to think about shared stack..
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73 while( _VMSMasterEnv->stillRunning ) /*busy wait*/ ;
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74 //TODO: want to do busy-wait as assembly, to be sure stack not touched?
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75
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76 //this is the only master running now, set flag again
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77 _VMSMasterEnv->stillRunning = TRUE;
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78 masterEnv = _VMSMasterEnv;
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79
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80 //TODO: gdb -- check that a volatile _VMSMasterEnv and _VMSWorkQ means
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81 // all these will be re-filled every time jump here..
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82 workQ = _VMSWorkQ;
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83 requestHandler = masterEnv->requestHandler;
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84 slaveScheduler = masterEnv->slaveScheduler;
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85 schedSlots = masterEnv->schedSlots;
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86 filledSlots = masterEnv->filledSlots;
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87 masterPr = masterEnv->masterVirtPr; //post-jmp clobbered, re-load
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88 semanticEnv = masterEnv->semanticEnv;
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89
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90 //prepare for scheduling
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91 masterEnv->numFilled = 0;
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92
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93 //Poll each slot's Done flag -- slot 0 reserved for master, start at 1
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94 for( slotIdx = 1; slotIdx < NUM_SCHED_SLOTS; slotIdx++)
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95 {
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96 currSlot = schedSlots[ slotIdx ];
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97
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98 if( currSlot->workIsDone )
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99 {
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100 currSlot->workIsDone = FALSE;
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101 currSlot->needsProcrAssigned = TRUE;
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102
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103 //process requests from slave to master
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104 (*requestHandler)( currSlot->procrAssignedToSlot, semanticEnv );
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105 }
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106 if( currSlot->needsProcrAssigned )
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107 { //give slot a new virt procr
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108 schedVirtPr =
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109 (*slaveScheduler)( semanticEnv );
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110
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111 if( schedVirtPr != NULL )
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112 { currSlot->procrAssignedToSlot = schedVirtPr;
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113 schedVirtPr->schedSlot = currSlot;
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114
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115 filledSlots[ masterEnv->numFilled ] = currSlot;
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116 masterEnv->numFilled += 1;
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117
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118 currSlot->needsProcrAssigned = FALSE;
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119 }
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120 }
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121 }
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122
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123 //put some scheduled slaves in, then Master continuation, then rest
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124 //Adjust position of master such that it maintains close to a fixed
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125 // ratio --> make NUM_CORES - 1 slots or fewer come after the master
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126 numFilled = masterEnv->numFilled;
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127
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128 int numPrecede = numFilled;
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129 int numFollow = NUM_CORES - 1;
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130
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131 if( numFilled < numFollow )
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132 { numFollow = numFilled;
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133 numPrecede = 0;
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134 }
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135 else
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136 { numPrecede -= numFollow;
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137 }
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138
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139 for( filledSlotIdx = 0; filledSlotIdx < numPrecede; filledSlotIdx++)
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140 {
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141 writeCASQ( filledSlots[ filledSlotIdx ]->procrAssignedToSlot, workQ );
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142 }
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143
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144 //enqueue continuation of this loop
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145 // note that After this enqueue, continuation might sneak through
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146 writeCASQ( masterEnv->masterVirtPr, workQ );
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147
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148 for( filledSlotIdx = numPrecede;
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149 filledSlotIdx < numFilled;
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150 filledSlotIdx++)
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151 {
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152 writeCASQ( filledSlots[ filledSlotIdx ]->procrAssignedToSlot, workQ );
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153 }
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154
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155 masterEnv->numFilled = 0;
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156
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157
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158 //Save stack ptr and frame -- don't need to, take out later, but safe
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159 // Also, wait to set stillRunning to FALSE until just before jump, to
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160 // be safe -- although the two simulatneously animated MasterLoops
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161 // are on different cores, so have different stacks, so no worries
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162 // there.
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163 //Restore CoreLoop's stack frame (and stack pointer, to be safe)
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164 //TODO: cafefully verify don't need to force saving anything to stack
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165 // before jumping back to core loop.
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166 stackPtrAddr = &(masterPr->stackPtr);
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167 framePtrAddr = &(masterPr->framePtr);
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168 stillRunningAddr = &(_VMSMasterEnv->stillRunning); //when race condition
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169 //arises, stillRunning is shared between the two cores both animating
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170 // MasterLoop -- but those two cores have different esp & ebp, so safe
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171 // to change stack and frame pointer here, without one messing up other
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172 // one
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173
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174 jmpPt = masterPr->coreLoopStartPt;
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175 coreLoopFramePtr = masterPr->coreLoopFramePtr;//need this only
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176 coreLoopStackPtr = masterPr->coreLoopStackPtr;//shouldn't need -- safety
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177
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178 asm volatile("movl %0, %%eax; \
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179 movl %%esp, (%%eax); \
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180 movl %1, %%eax; \
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181 movl %%ebp, (%%eax); \
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182 movl %2, %%ebx; \
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183 movl %3, %%eax; \
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184 movl %4, %%esp; \
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185 movl %5, %%ebp; \
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186 movl $0x0, (%%ebx); \
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187 jmp %%eax " \
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188 /* outputs */ : "=g" (stackPtrAddr), "=g" (framePtrAddr), \
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189 "=g"(stillRunningAddr) \
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190 /* inputs */ : "g" (jmpPt), "g"(coreLoopStackPtr), "g"(coreLoopFramePtr)\
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191 /* clobber */ : "memory", "%eax", "%ebx", "%ecx", "%edx", "%edi", "%esi" \
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192 );//can probably make clobber list empty -- but safe for now
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193 }
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195
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