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1 /*
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2 * Copyright 2010 OpenSourceStewardshipFoundation
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3 *
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4 * Licensed under BSD
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5 */
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6
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7
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8
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9 #include <stdio.h>
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10 #include <stddef.h>
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11
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12 #include "VMS.h"
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13 #include "ProcrContext.h"
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14
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15
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16 //===========================================================================
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17 void inline
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18 stealWorkInto( SchedSlot *currSlot, VMSQueueStruc *readyToAnimateQ,
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19 VirtProcr *masterPr );
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20
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21 //===========================================================================
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22
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23
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24
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25 /*This code is animated by the virtual Master processor.
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26 *
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27 *Polls each sched slot exactly once, hands any requests made by a newly
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28 * done slave to the "request handler" plug-in function
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29 *
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30 *Any slots that need a virt procr assigned are given to the "schedule"
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31 * plug-in function, which tries to assign a virt procr (slave) to it.
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32 *
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33 *When all slots needing a processor have been given to the schedule plug-in,
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34 * a fraction of the procrs successfully scheduled are put into the
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35 * work queue, then a continuation of this function is put in, then the rest
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36 * of the virt procrs that were successfully scheduled.
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37 *
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38 *The first thing the continuation does is busy-wait until the previous
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39 * animation completes. This is because an (unlikely) continuation may
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40 * sneak through queue before previous continuation is done putting second
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41 * part of scheduled slaves in, which is the only race condition.
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42 *
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43 */
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44
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45 /*May 29, 2010 -- birth a Master during init so that first core loop to
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46 * start running gets it and does all the stuff for a newly born --
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47 * from then on, will be doing continuation, but do suspension self
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48 * directly at end of master loop
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49 *So VMS__init just births the master virtual processor same way it births
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50 * all the others -- then does any extra setup needed and puts it into the
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51 * work queue.
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52 *However means have to make masterEnv a global static volatile the same way
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53 * did with readyToAnimateQ in core loop. -- for performance, put the
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54 * jump to the core loop directly in here, and have it directly jump back.
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55 *
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56 *
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57 *Aug 18, 2010 -- Going to a separate MasterVP for each core, to see if this
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58 * avoids the suspected bug in the system stack that causes bizarre faults
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59 * at random places in the system code.
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60 *
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61 *So, this function is coupled to each of the MasterVPs, -- meaning this
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62 * function can't rely on a particular stack and frame -- each MasterVP that
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63 * animates this function has a different one.
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64 *
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65 *At this point, the masterLoop does not write itself into the queue anymore,
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66 * instead, the coreLoop acquires the masterLock when it has nothing to
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67 * animate, and then animates its own masterLoop. However, still try to put
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68 * several AppVPs into the queue to amortize the startup cost of switching
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69 * to the MasterVP. Note, don't have to worry about latency of requests much
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70 * because most requests generate work for same core -- only latency issue
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71 * is case when other cores starved and one core's requests generate work
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72 * for them -- so keep max in queue to 3 or 4..
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73 */
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74 void masterLoop( void *initData, VirtProcr *animatingPr )
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75 {
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76 int32 slotIdx, numSlotsFilled;
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77 VirtProcr *schedVirtPr;
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78 SchedSlot *currSlot, **schedSlots;
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79 MasterEnv *masterEnv;
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80 VMSQueueStruc *readyToAnimateQ;
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81
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82 SlaveScheduler slaveScheduler;
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83 RequestHandler requestHandler;
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84 void *semanticEnv;
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85
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86 int32 thisCoresIdx;
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87 VirtProcr *masterPr;
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88 volatile VirtProcr *volatileMasterPr;
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89
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90 volatileMasterPr = animatingPr;
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91 masterPr = (VirtProcr*)volatileMasterPr; //used to force re-define after jmp
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92
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93 //First animation of each MasterVP will in turn animate this part
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94 // of setup code.. (VP creator sets up the stack as if this function
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95 // was called normally, but actually get here by jmp)
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96 //So, setup values about stack ptr, jmp pt and all that
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97 //masterPr->nextInstrPt = &&masterLoopStartPt;
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98
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99
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100 //Note, got rid of writing the stack and frame ptr up here, because
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101 // only one
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102 // core can ever animate a given MasterVP, so don't need to communicate
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103 // new frame and stack ptr to the MasterVP storage before a second
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104 // version of that MasterVP can get animated on a different core.
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105 //Also got rid of the busy-wait.
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106
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107
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108 //masterLoopStartPt:
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109 while(1){
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110
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111 //============================= MEASUREMENT STUFF ========================
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112 #ifdef MEAS__TIME_MASTER
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113 //Total Master time includes one coreloop time -- just assume the core
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114 // loop time is same for Master as for AppVPs, even though it may be
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115 // smaller due to higher predictability of the fixed jmp.
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116 saveLowTimeStampCountInto( masterPr->startMasterTSCLow );
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117 #endif
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nengel@186
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118
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119 //========================================================================
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120
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121 masterEnv = (MasterEnv*)_VMSMasterEnv;
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122
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123 //GCC may optimize so doesn't always re-define from frame-storage
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124 masterPr = (VirtProcr*)volatileMasterPr; //just to make sure after jmp
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125 thisCoresIdx = masterPr->coreAnimatedBy;
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126 readyToAnimateQ = masterEnv->readyToAnimateQs[thisCoresIdx];
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127 schedSlots = masterEnv->allSchedSlots[thisCoresIdx];
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128
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129 requestHandler = masterEnv->requestHandler;
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130 slaveScheduler = masterEnv->slaveScheduler;
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131 semanticEnv = masterEnv->semanticEnv;
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nengel@184
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132
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133 #ifdef MEAS__PERF_COUNTERS
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134 CounterHandler counterHandler = masterEnv->counterHandler;
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135 #endif
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136
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137 //Poll each slot's Done flag
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138 numSlotsFilled = 0;
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139 for( slotIdx = 0; slotIdx < NUM_SCHED_SLOTS; slotIdx++)
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140 {
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141 currSlot = schedSlots[ slotIdx ];
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142
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143 if( currSlot->workIsDone )
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144 {
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145 currSlot->workIsDone = FALSE;
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146 currSlot->needsProcrAssigned = TRUE;
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147
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148 //process requests from slave to master
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149 //====================== MEASUREMENT STUFF ===================
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150 #ifdef MEAS__TIME_PLUGIN
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151 int32 startStamp1, endStamp1;
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152 saveLowTimeStampCountInto( startStamp1 );
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153 #endif
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Nina@109
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154 #ifdef MEAS__PERF_COUNTERS
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155 VirtProcr p_sav = *(currSlot->procrAssignedToSlot);
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156 uint64 cycles, instrs;
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157 saveCyclesAndInstrs(thisCoresIdx,cycles, instrs);
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158 (*counterHandler)(MasterLoop_beforeReqHdlr,&p_sav,cycles,instrs);
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159 #endif
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160 //============================================================
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161 (*requestHandler)( currSlot->procrAssignedToSlot, semanticEnv );
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162 //====================== MEASUREMENT STUFF ===================
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163 #ifdef MEAS__TIME_PLUGIN
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164 saveLowTimeStampCountInto( endStamp1 );
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165 addIntervalToHist( startStamp1, endStamp1,
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166 _VMSMasterEnv->reqHdlrLowTimeHist );
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167 addIntervalToHist( startStamp1, endStamp1,
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168 _VMSMasterEnv->reqHdlrHighTimeHist );
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169 #endif
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Nina@109
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170 #ifdef MEAS__PERF_COUNTERS
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171 //done with constraints check
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172 uint64 cycles2,instrs2;
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173 saveCyclesAndInstrs(thisCoresIdx,cycles2, instrs2);
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174 (*counterHandler)(MasterLoop_afterReqHdlr,&p_sav,cycles2,instrs2);
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175 #endif
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176 //============================================================
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177 }
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178 if( currSlot->needsProcrAssigned )
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179 { //give slot a new virt procr
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Nina@109
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180 #ifdef MEAS__PERF_COUNTERS
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181 //start assigner
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182 uint64 tmp_cycles;
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183 uint64 tmp_instrs;
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184 saveCyclesAndInstrs(thisCoresIdx,tmp_cycles,tmp_instrs);
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nengel@186
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185 //FIXME WTF AM I DOING WHY DOES THIS EVEN WORK
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186 //(*counterHandler)(MasterLoop_beforeNextAssign,schedVirtPr,tmp_cycles,tmp_instrs);
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187 #endif
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188 schedVirtPr =
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189 (*slaveScheduler)( semanticEnv, thisCoresIdx, slotIdx );
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190
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191 if( schedVirtPr != NULL )
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192 { currSlot->procrAssignedToSlot = schedVirtPr;
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193 schedVirtPr->schedSlot = currSlot;
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194 currSlot->needsProcrAssigned = FALSE;
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195 numSlotsFilled += 1;
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196
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197 writeVMSQ( schedVirtPr, readyToAnimateQ );
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198
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199 #ifdef MEAS__PERF_COUNTERS
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200 uint64 cycles;
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201 uint64 instrs;
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202 saveCyclesAndInstrs(thisCoresIdx,cycles,instrs);
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203 (*counterHandler)(MasterLoop_beforeAssign,schedVirtPr,tmp_cycles,tmp_instrs);
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204 (*counterHandler)(MasterLoop_afterAssign,schedVirtPr,cycles,instrs);
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205 #endif
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206 }
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207 }
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208
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209 }
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210
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211
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212 #ifdef USE_WORK_STEALING
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213 //If no slots filled, means no more work, look for work to steal.
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214 if( numSlotsFilled == 0 )
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215 { gateProtected_stealWorkInto( currSlot, readyToAnimateQ, masterPr );
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216 }
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217 #endif
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218
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219
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220 #ifdef MEAS__TIME_MASTER
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221 saveLowTimeStampCountInto( masterPr->endMasterTSCLow );
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222 #endif
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223
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224 masterSwitchToCoreLoop(animatingPr);
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225 flushRegisters();
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226 }//MasterLoop
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227
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228
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229 }
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230
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231
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232
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233 /*This has a race condition -- the coreloops are accessing their own queues
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234 * at the same time that this work-stealer on a different core is trying to
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235 */
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236 void inline
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237 stealWorkInto( SchedSlot *currSlot, VMSQueueStruc *readyToAnimateQ,
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238 VirtProcr *masterPr )
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239 {
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240 VirtProcr *stolenPr;
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241 int32 coreIdx, i;
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242 VMSQueueStruc *currQ;
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243
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244 stolenPr = NULL;
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245 coreIdx = masterPr->coreAnimatedBy;
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246 for( i = 0; i < NUM_CORES -1; i++ )
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247 {
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248 if( coreIdx >= NUM_CORES -1 )
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249 { coreIdx = 0;
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250 }
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251 else
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252 { coreIdx++;
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253 }
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254 currQ = _VMSMasterEnv->readyToAnimateQs[coreIdx];
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255 if( numInVMSQ( currQ ) > 0 )
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256 { stolenPr = readVMSQ (currQ );
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257 break;
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258 }
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259 }
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260
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261 if( stolenPr != NULL )
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262 { currSlot->procrAssignedToSlot = stolenPr;
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263 stolenPr->schedSlot = currSlot;
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264 currSlot->needsProcrAssigned = FALSE;
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265
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266 writeVMSQ( stolenPr, readyToAnimateQ );
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267 }
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268 }
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269
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270 /*This algorithm makes the common case fast. Make the coreloop passive,
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271 * and show its progress. Make the stealer control a gate that coreloop
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272 * has to pass.
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273 *To avoid interference, only one stealer at a time. Use a global
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274 * stealer-lock.
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275 *
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276 *The pattern is based on a gate -- stealer shuts the gate, then monitors
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277 * to be sure any already past make it all the way out, before starting.
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msach@94
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278 *So, have a "progress" measure just before the gate, then have two after it,
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279 * one is in a "waiting room" outside the gate, the other is at the exit.
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280 *Then, the stealer first shuts the gate, then checks the progress measure
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281 * outside it, then looks to see if the progress measure at the exit is the
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282 * same. If yes, it knows the protected area is empty 'cause no other way
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283 * to get in and the last to get in also exited.
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msach@94
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284 *If the progress measure at the exit is not the same, then the stealer goes
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285 * into a loop checking both the waiting-area and the exit progress-measures
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286 * until one of them shows the same as the measure outside the gate. Might
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287 * as well re-read the measure outside the gate each go around, just to be
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288 * sure. It is guaranteed that one of the two will eventually match the one
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289 * outside the gate.
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290 *
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291 *Here's an informal proof of correctness:
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292 *The gate can be closed at any point, and have only four cases:
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293 * 1) coreloop made it past the gate-closing but not yet past the exit
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294 * 2) coreloop made it past the pre-gate progress update but not yet past
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295 * the gate,
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296 * 3) coreloop is right before the pre-gate update
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297 * 4) coreloop is past the exit and far from the pre-gate update.
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298 *
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299 * Covering the cases in reverse order,
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300 * 4) is not a problem -- stealer will read pre-gate progress, see that it
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301 * matches exit progress, and the gate is closed, so stealer can proceed.
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302 * 3) stealer will read pre-gate progress just after coreloop updates it..
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303 * so stealer goes into a loop until the coreloop causes wait-progress
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304 * to match pre-gate progress, so then stealer can proceed
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305 * 2) same as 3..
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306 * 1) stealer reads pre-gate progress, sees that it's different than exit,
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307 * so goes into loop until exit matches pre-gate, now it knows coreloop
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308 * is not in protected and cannot get back in, so can proceed.
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309 *
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310 *Implementation for the stealer:
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311 *
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312 *First, acquire the stealer lock -- only cores with no work to do will
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313 * compete to steal, so not a big performance penalty having only one --
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314 * will rarely have multiple stealers in a system with plenty of work -- and
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315 * in a system with little work, it doesn't matter.
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316 *
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317 *Note, have single-reader, single-writer pattern for all variables used to
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318 * communicate between stealer and victims
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319 *
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320 *So, scan the queues of the core loops, until find non-empty. Each core
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321 * has its own list that it scans. The list goes in order from closest to
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322 * furthest core, so it steals first from close cores. Later can add
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323 * taking info from the app about overlapping footprints, and scan all the
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324 * others then choose work with the most footprint overlap with the contents
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325 * of this core's cache.
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326 *
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327 *Now, have a victim want to take work from. So, shut the gate in that
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328 * coreloop, by setting the "gate closed" var on its stack to TRUE.
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329 *Then, read the core's pre-gate progress and compare to the core's exit
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330 * progress.
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331 *If same, can proceed to take work from the coreloop's queue. When done,
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332 * write FALSE to gate closed var.
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333 *If different, then enter a loop that reads the pre-gate progress, then
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334 * compares to exit progress then to wait progress. When one of two
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335 * matches, proceed. Take work from the coreloop's queue. When done,
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336 * write FALSE to the gate closed var.
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337 *
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338 */
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339 void inline
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340 gateProtected_stealWorkInto( SchedSlot *currSlot,
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341 VMSQueueStruc *myReadyToAnimateQ,
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342 VirtProcr *masterPr )
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343 {
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344 VirtProcr *stolenPr;
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345 int32 coreIdx, i, haveAVictim, gotLock;
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346 VMSQueueStruc *victimsQ;
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347
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348 volatile GateStruc *vicGate;
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349 int32 coreMightBeInProtected;
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350
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351
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352
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353 //see if any other cores have work available to steal
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354 haveAVictim = FALSE;
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355 coreIdx = masterPr->coreAnimatedBy;
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356 for( i = 0; i < NUM_CORES -1; i++ )
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357 {
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358 if( coreIdx >= NUM_CORES -1 )
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359 { coreIdx = 0;
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360 }
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361 else
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362 { coreIdx++;
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363 }
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364 victimsQ = _VMSMasterEnv->readyToAnimateQs[coreIdx];
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365 if( numInVMSQ( victimsQ ) > 0 )
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366 { haveAVictim = TRUE;
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367 vicGate = _VMSMasterEnv->workStealingGates[ coreIdx ];
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368 break;
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369 }
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370 }
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371 if( !haveAVictim ) return; //no work to steal, exit
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372
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373 //have a victim core, now get the stealer-lock
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374 gotLock =__sync_bool_compare_and_swap( &(_VMSMasterEnv->workStealingLock),
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375 UNLOCKED, LOCKED );
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376 if( !gotLock ) return; //go back to core loop, which will re-start master
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377
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378
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379 //====== Start Gate-protection =======
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380 vicGate->gateClosed = TRUE;
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381 coreMightBeInProtected= vicGate->preGateProgress != vicGate->exitProgress;
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382 while( coreMightBeInProtected )
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383 { //wait until sure
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384 if( vicGate->preGateProgress == vicGate->waitProgress )
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385 coreMightBeInProtected = FALSE;
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386 if( vicGate->preGateProgress == vicGate->exitProgress )
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387 coreMightBeInProtected = FALSE;
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388 }
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389
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390 stolenPr = readVMSQ ( victimsQ );
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391
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392 vicGate->gateClosed = FALSE;
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393 //======= End Gate-protection =======
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394
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395
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396 if( stolenPr != NULL ) //victim could have been in protected and taken
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397 { currSlot->procrAssignedToSlot = stolenPr;
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398 stolenPr->schedSlot = currSlot;
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399 currSlot->needsProcrAssigned = FALSE;
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400
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401 writeVMSQ( stolenPr, myReadyToAnimateQ );
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402 }
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403
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404 //unlock the work stealing lock
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405 _VMSMasterEnv->workStealingLock = UNLOCKED;
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406 }
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