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1 /*
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2 * Copyright 2010 OpenSourceStewardshipFoundation
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3 *
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4 * Licensed under BSD
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5 */
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6
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7
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8
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9 #include <stdio.h>
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10 #include <stddef.h>
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11
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12 #include "VMS.h"
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13 #include "ProcrContext.h"
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14
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15
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16 //===========================================================================
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17 void inline
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18 stealWorkInto( SchedSlot *currSlot, VMSQueueStruc *readyToAnimateQ,
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19 VirtProcr *masterVP );
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20
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21 //===========================================================================
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22
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23
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24
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25 /*This code is animated by the virtual Master processor.
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26 *
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27 *Polls each sched slot exactly once, hands any requests made by a newly
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28 * done slave to the "request handler" plug-in function
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29 *
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30 *Any slots that need a virt procr assigned are given to the "schedule"
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31 * plug-in function, which tries to assign a virt procr (slave) to it.
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32 *
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33 *When all slots needing a processor have been given to the schedule plug-in,
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34 * a fraction of the procrs successfully scheduled are put into the
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35 * work queue, then a continuation of this function is put in, then the rest
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36 * of the virt procrs that were successfully scheduled.
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37 *
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38 *The first thing the continuation does is busy-wait until the previous
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39 * animation completes. This is because an (unlikely) continuation may
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40 * sneak through queue before previous continuation is done putting second
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41 * part of scheduled slaves in, which is the only race condition.
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42 *
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43 */
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44
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45 /*May 29, 2010 -- birth a Master during init so that first core loop to
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46 * start running gets it and does all the stuff for a newly born --
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47 * from then on, will be doing continuation, but do suspension self
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48 * directly at end of master loop
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49 *So VMS__init just births the master virtual processor same way it births
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50 * all the others -- then does any extra setup needed and puts it into the
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51 * work queue.
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52 *However means have to make masterEnv a global static volatile the same way
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53 * did with readyToAnimateQ in core loop. -- for performance, put the
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54 * jump to the core loop directly in here, and have it directly jump back.
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55 *
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56 *
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57 *Aug 18, 2010 -- Going to a separate MasterVP for each core, to see if this
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58 * avoids the suspected bug in the system stack that causes bizarre faults
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59 * at random places in the system code.
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60 *
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61 *So, this function is coupled to each of the MasterVPs, -- meaning this
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62 * function can't rely on a particular stack and frame -- each MasterVP that
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63 * animates this function has a different one.
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64 *
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65 *At this point, the masterLoop does not write itself into the queue anymore,
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66 * instead, the coreLoop acquires the masterLock when it has nothing to
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67 * animate, and then animates its own masterLoop. However, still try to put
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68 * several AppVPs into the queue to amortize the startup cost of switching
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69 * to the MasterVP. Note, don't have to worry about latency of requests much
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70 * because most requests generate work for same core -- only latency issue
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71 * is case when other cores starved and one core's requests generate work
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72 * for them -- so keep max in queue to 3 or 4..
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73 */
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74 void masterLoop( void *initData, VirtProcr *animatingPr )
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75 {
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76 int32 slotIdx, numSlotsFilled;
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77 VirtProcr *schedVirtPr;
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78 SchedSlot *currSlot, **schedSlots;
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79 MasterEnv *masterEnv;
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80 VMSQueueStruc *readyToAnimateQ;
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81
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82 SlaveScheduler slaveScheduler;
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83 RequestHandler requestHandler;
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84 void *semanticEnv;
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85
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86 int32 thisCoresIdx;
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87 VirtProcr *masterVP;
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88 volatile VirtProcr *volatilemasterVP;
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89
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90 volatilemasterVP = animatingPr;
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91 masterVP = (VirtProcr*)volatilemasterVP; //used to force re-define after jmp
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92
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93 //====================== Measurement =====================
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94 TSCountLowHigh endMaster;
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95 uint64 numCycles;
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96 //==========================================================
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97
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98 masterEnv = (MasterEnv*)_VMSMasterEnv;
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99
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100 masterVP = (VirtProcr*)volatilemasterVP; //just to make sure after jmp
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101 thisCoresIdx = masterVP->coreAnimatedBy;
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102 readyToAnimateQ = masterEnv->readyToAnimateQs[thisCoresIdx];
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103 schedSlots = masterEnv->allSchedSlots[thisCoresIdx];
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104
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105 requestHandler = masterEnv->requestHandler;
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106 slaveScheduler = masterEnv->slaveScheduler;
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107 semanticEnv = masterEnv->semanticEnv;
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108
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109 //masterLoopStartPt:
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110 while(1){ //switch to core_loop and back to here is at end of loop
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111
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112 //============================= MEASUREMENT STUFF =======================
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113 #ifdef MEAS__TIME_MASTER
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114 //Total Master time includes one coreloop time -- just assume the core
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115 // loop time is same for Master as for AppVPs, even though it may be
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116 // smaller due to higher predictability of the fixed jmp.
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117 saveLowTimeStampCountInto( masterVP->startMasterTSCLow );
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118 #endif
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119 //=======================================================================
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120
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121
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122 //Poll each slot's Done flag
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123 numSlotsFilled = 0;
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124 /*
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125 Meas_startMasterLoop
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126 */
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127 for( slotIdx = 0; slotIdx < NUM_SCHED_SLOTS; slotIdx++)
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128 {
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129 currSlot = schedSlots[ slotIdx ];
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130
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131 if( currSlot->workIsDone )
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132 {
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133 currSlot->workIsDone = FALSE;
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134 currSlot->needsProcrAssigned = TRUE;
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135
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136 //process requests from slave to master
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137 /*
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138 Meas_startReqHdlr
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139 */
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140 (*requestHandler)( currSlot->procrAssignedToSlot, semanticEnv );
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141 /*
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142 Meas_endReqHdlr
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143 */
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144 }
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145 if( currSlot->needsProcrAssigned )
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146 { //give slot a new virt procr
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147 schedVirtPr =
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148 (*slaveScheduler)( semanticEnv, thisCoresIdx );
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149
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150 if( schedVirtPr != NULL )
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151 { currSlot->procrAssignedToSlot = schedVirtPr;
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152 schedVirtPr->schedSlot = currSlot;
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153 currSlot->needsProcrAssigned = FALSE;
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154 numSlotsFilled += 1;
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155
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156 writeVMSQ( schedVirtPr, readyToAnimateQ );
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157 }
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158 }
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159 }
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160 /*
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161 Meas_endMasterLoop
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162 */
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163
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164 #ifdef USE_WORK_STEALING
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165 //If no slots filled, means no more work, look for work to steal.
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166 if( numSlotsFilled == 0 )
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167 { gateProtected_stealWorkInto( currSlot, readyToAnimateQ, masterVP );
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168 }
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169 #endif
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170
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171
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172
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173 //=================== Meas =======================
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174 #ifdef MEAS__TIME_MASTER
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175 saveLowTimeStampCountInto( masterVP->endMasterTSCLow );
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176 #endif
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177 #ifdef MEAS__TIME_2011_SYS
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178 //Take meas here, to get cycles since entered Master
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179 saveTSCLowHigh(endMaster);
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180 numCycles = endMaster.longVal - _VMSMasterEnv->startMaster.longVal;
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181
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182 if( numCycles < 200000 ) //sanity check against swap thd out)
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183 { masterEnv->totalMasterCycles += numCycles;
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184 masterEnv->numMasterAnimations++;
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185 }
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186 #endif
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187 //==================================================
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188 masterSwitchToCoreLoop(animatingPr); //"finishes" when switch back to Master
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189 flushRegisters();
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190 }//MasterLoop
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191
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192 }
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193
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194
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195
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196 /*This has a race condition -- the coreloops are accessing their own queues
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197 * at the same time that this work-stealer on a different core is trying to
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198 */
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199 void inline
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200 stealWorkInto( SchedSlot *currSlot, VMSQueueStruc *readyToAnimateQ,
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201 VirtProcr *masterVP )
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202 {
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203 VirtProcr *stolenPr;
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204 int32 coreIdx, i;
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205 VMSQueueStruc *currQ;
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206
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207 stolenPr = NULL;
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208 coreIdx = masterVP->coreAnimatedBy;
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209 for( i = 0; i < NUM_CORES -1; i++ )
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210 {
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211 if( coreIdx >= NUM_CORES -1 )
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212 { coreIdx = 0;
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213 }
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214 else
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215 { coreIdx++;
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216 }
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217 currQ = _VMSMasterEnv->readyToAnimateQs[coreIdx];
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218 if( numInVMSQ( currQ ) > 0 )
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219 { stolenPr = readVMSQ (currQ );
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220 break;
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221 }
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222 }
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223
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224 if( stolenPr != NULL )
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225 { currSlot->procrAssignedToSlot = stolenPr;
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226 stolenPr->schedSlot = currSlot;
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227 currSlot->needsProcrAssigned = FALSE;
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228
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229 writeVMSQ( stolenPr, readyToAnimateQ );
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230 }
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231 }
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232
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233 /*This algorithm makes the common case fast. Make the coreloop passive,
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234 * and show its progress. Make the stealer control a gate that coreloop
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235 * has to pass.
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236 *To avoid interference, only one stealer at a time. Use a global
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237 * stealer-lock.
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238 *
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239 *The pattern is based on a gate -- stealer shuts the gate, then monitors
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240 * to be sure any already past make it all the way out, before starting.
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241 *So, have a "progress" measure just before the gate, then have two after it,
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242 * one is in a "waiting room" outside the gate, the other is at the exit.
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243 *Then, the stealer first shuts the gate, then checks the progress measure
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244 * outside it, then looks to see if the progress measure at the exit is the
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245 * same. If yes, it knows the protected area is empty 'cause no other way
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246 * to get in and the last to get in also exited.
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247 *If the progress measure at the exit is not the same, then the stealer goes
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248 * into a loop checking both the waiting-area and the exit progress-measures
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249 * until one of them shows the same as the measure outside the gate. Might
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250 * as well re-read the measure outside the gate each go around, just to be
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251 * sure. It is guaranteed that one of the two will eventually match the one
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252 * outside the gate.
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253 *
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254 *Here's an informal proof of correctness:
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255 *The gate can be closed at any point, and have only four cases:
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256 * 1) coreloop made it past the gate-closing but not yet past the exit
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257 * 2) coreloop made it past the pre-gate progress update but not yet past
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258 * the gate,
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259 * 3) coreloop is right before the pre-gate update
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260 * 4) coreloop is past the exit and far from the pre-gate update.
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261 *
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262 * Covering the cases in reverse order,
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263 * 4) is not a problem -- stealer will read pre-gate progress, see that it
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264 * matches exit progress, and the gate is closed, so stealer can proceed.
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265 * 3) stealer will read pre-gate progress just after coreloop updates it..
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266 * so stealer goes into a loop until the coreloop causes wait-progress
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267 * to match pre-gate progress, so then stealer can proceed
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268 * 2) same as 3..
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269 * 1) stealer reads pre-gate progress, sees that it's different than exit,
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270 * so goes into loop until exit matches pre-gate, now it knows coreloop
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271 * is not in protected and cannot get back in, so can proceed.
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272 *
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273 *Implementation for the stealer:
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274 *
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275 *First, acquire the stealer lock -- only cores with no work to do will
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276 * compete to steal, so not a big performance penalty having only one --
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277 * will rarely have multiple stealers in a system with plenty of work -- and
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278 * in a system with little work, it doesn't matter.
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279 *
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280 *Note, have single-reader, single-writer pattern for all variables used to
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281 * communicate between stealer and victims
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282 *
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283 *So, scan the queues of the core loops, until find non-empty. Each core
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284 * has its own list that it scans. The list goes in order from closest to
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285 * furthest core, so it steals first from close cores. Later can add
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286 * taking info from the app about overlapping footprints, and scan all the
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287 * others then choose work with the most footprint overlap with the contents
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288 * of this core's cache.
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289 *
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290 *Now, have a victim want to take work from. So, shut the gate in that
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291 * coreloop, by setting the "gate closed" var on its stack to TRUE.
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292 *Then, read the core's pre-gate progress and compare to the core's exit
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293 * progress.
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294 *If same, can proceed to take work from the coreloop's queue. When done,
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295 * write FALSE to gate closed var.
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296 *If different, then enter a loop that reads the pre-gate progress, then
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297 * compares to exit progress then to wait progress. When one of two
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298 * matches, proceed. Take work from the coreloop's queue. When done,
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299 * write FALSE to the gate closed var.
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300 *
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301 */
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302 void inline
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303 gateProtected_stealWorkInto( SchedSlot *currSlot,
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304 VMSQueueStruc *myReadyToAnimateQ,
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305 VirtProcr *masterVP )
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306 {
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307 VirtProcr *stolenPr;
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308 int32 coreIdx, i, haveAVictim, gotLock;
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309 VMSQueueStruc *victimsQ;
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310
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311 volatile GateStruc *vicGate;
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312 int32 coreMightBeInProtected;
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313
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314
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315
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316 //see if any other cores have work available to steal
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Me@55
|
317 haveAVictim = FALSE;
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msach@169
|
318 coreIdx = masterVP->coreAnimatedBy;
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Me@55
|
319 for( i = 0; i < NUM_CORES -1; i++ )
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Me@55
|
320 {
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Me@55
|
321 if( coreIdx >= NUM_CORES -1 )
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Me@55
|
322 { coreIdx = 0;
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Me@55
|
323 }
|
|
Me@55
|
324 else
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Me@55
|
325 { coreIdx++;
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|
Me@55
|
326 }
|
|
Me@55
|
327 victimsQ = _VMSMasterEnv->readyToAnimateQs[coreIdx];
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|
Me@55
|
328 if( numInVMSQ( victimsQ ) > 0 )
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Me@55
|
329 { haveAVictim = TRUE;
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Me@55
|
330 vicGate = _VMSMasterEnv->workStealingGates[ coreIdx ];
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|
Me@55
|
331 break;
|
|
Me@55
|
332 }
|
|
Me@55
|
333 }
|
|
Me@55
|
334 if( !haveAVictim ) return; //no work to steal, exit
|
|
Me@55
|
335
|
|
Me@55
|
336 //have a victim core, now get the stealer-lock
|
|
Me@55
|
337 gotLock =__sync_bool_compare_and_swap( &(_VMSMasterEnv->workStealingLock),
|
|
Me@55
|
338 UNLOCKED, LOCKED );
|
|
Me@55
|
339 if( !gotLock ) return; //go back to core loop, which will re-start master
|
|
Me@55
|
340
|
|
Me@55
|
341
|
|
Me@55
|
342 //====== Start Gate-protection =======
|
|
Me@55
|
343 vicGate->gateClosed = TRUE;
|
|
Me@55
|
344 coreMightBeInProtected= vicGate->preGateProgress != vicGate->exitProgress;
|
|
Me@55
|
345 while( coreMightBeInProtected )
|
|
Me@55
|
346 { //wait until sure
|
|
Me@55
|
347 if( vicGate->preGateProgress == vicGate->waitProgress )
|
|
Me@55
|
348 coreMightBeInProtected = FALSE;
|
|
Me@55
|
349 if( vicGate->preGateProgress == vicGate->exitProgress )
|
|
Me@55
|
350 coreMightBeInProtected = FALSE;
|
|
Me@55
|
351 }
|
|
Me@55
|
352
|
|
Me@55
|
353 stolenPr = readVMSQ ( victimsQ );
|
|
Me@55
|
354
|
|
Me@55
|
355 vicGate->gateClosed = FALSE;
|
|
Me@55
|
356 //======= End Gate-protection =======
|
|
Me@55
|
357
|
|
Me@55
|
358
|
|
Me@55
|
359 if( stolenPr != NULL ) //victim could have been in protected and taken
|
|
Me@55
|
360 { currSlot->procrAssignedToSlot = stolenPr;
|
|
Me@55
|
361 stolenPr->schedSlot = currSlot;
|
|
Me@55
|
362 currSlot->needsProcrAssigned = FALSE;
|
|
Me@55
|
363
|
|
Me@55
|
364 writeVMSQ( stolenPr, myReadyToAnimateQ );
|
|
Me@55
|
365 }
|
|
Me@55
|
366
|
|
Me@55
|
367 //unlock the work stealing lock
|
|
Me@55
|
368 _VMSMasterEnv->workStealingLock = UNLOCKED;
|
|
Me@55
|
369 }
|