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| author | Me@portablequad |
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| date | Sun, 25 Dec 2011 14:39:36 -0800 |
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| -1:000000000000 | 0:a86168e95426 |
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| 1 <html> | |
| 2 <head> | |
| 3 <title>Untitled Document</title> | |
| 4 <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> | |
| 5 </head> | |
| 6 | |
| 7 <body bgcolor="#FFFFFF"> | |
| 8 | |
| 9 <h1>The Visualizer Project</h1> | |
| 10 <p> </p> | |
| 11 <p>This file describes the first Visualizer project </p> | |
| 12 <p>========== </p> | |
| 13 <p>Steps in the project</p> | |
| 14 <p> It looks like a good way to go is to start with some simple examples, then | |
| 15 work toward harder ones. This will be easier for you and at the same time let | |
| 16 me develop the data structures over time, as the project proceeds. </p> | |
| 17 <p>A good way to organize the project is to do a number of smaller, mini-projects. | |
| 18 The first is just visualizing a syntax graph for "A + B", and having it paint | |
| 19 in the Display. </p> | |
| 20 <p>Please be aware that the syntax-graph data structures and the custom properties | |
| 21 for EQNLang will change as more experience is gained in using them and it becomes | |
| 22 clear that they have to be modified. This will cause the code you write to be | |
| 23 modified, even after it is already working. </p> | |
| 24 <p>========== </p> | |
| 25 <p>Theory behind the syntax graph </p> | |
| 26 <p>The theory behind the way I want to do the syntax graph will probably seem | |
| 27 a bit "strange" to you at first, especially if you have any experience with | |
| 28 compilers. It's a bit abstract; the reason is to allow the same data structures | |
| 29 to be re-used for any CTOS language that can be designed. </p> | |
| 30 <p>The best file to look at first is the "SyntacticElement.java" file, which has | |
| 31 a very long comment that talks a bit about the thinking behind the data structures. | |
| 32 </p> | |
| 33 <p>To summarize the idea behind the syntax data structures: Syntax is a pattern | |
| 34 that correlates to the visual pattern that humans look at. Each element of the | |
| 35 visual pattern has a corresponding element in the syntactic pattern. </p> | |
| 36 <p>So, that is the only thing that the data structures need to support: an element | |
| 37 in the syntax for each visual cue. Visual cues are shapes and physical position. | |
| 38 Physical position determines which visual pattern a given shape belongs to (more | |
| 39 on this in the comment). </p> | |
| 40 <p>So, there are only three kinds of thing in the syntax graph: </p> | |
| 41 <p>Syntactic element </p> | |
| 42 <p>Syntactic link </p> | |
| 43 <p>Syntactic property </p> | |
| 44 <p>plus, a set of property-types, and a set of property values, for links and | |
| 45 elements </p> | |
| 46 <p>To summarize the data structures.. I have only two main syntactic data types: | |
| 47 elements and links. Each of these has a list of properties attached to it. </p> | |
| 48 <p>The element properties state what kind of element it is (for EQNLang), such | |
| 49 as a root of a syntactic pattern, and/or a structural element, and/or a shape | |
| 50 containing element. </p> | |
| 51 <p>The link properties state what kind of link it is (for EQNLang) such as a "back" | |
| 52 link to the root of a syntactic pattern, or a link that indicates that data | |
| 53 flows from one syntactic pattern to another..</p> | |
| 54 <p> =========== </p> | |
| 55 <p>Property Names and Property Values </p> | |
| 56 <p>I have decided to make all property names and all property values be integers. | |
| 57 I have included, in "EQNLangSyntaxSpecialization" a bunch of files that have | |
| 58 static constants in them. These constants define the property names and property | |
| 59 values. I also have a skeleton of how to use the properties in EQNLangSrcVisualizer.java | |
| 60 </p> | |
| 61 <p>That file shows how to use the constants inside switch statements. The switch | |
| 62 statements steer, to code that takes some action on the DisplayList. Each piece | |
| 63 of code is only invoked if some set of things is true. For example, the method | |
| 64 "foobar" is called when "Currently processing a SyntacticElement, and it is | |
| 65 a command-type" is true, and only when that is true.</p> | |
| 66 <p> If you want to use a different code structure, write me an e-mail that makes | |
| 67 a case for why you view the alternative structure as better. </p> | |
| 68 <p>You will find in EQNLangSrcHolder a test syntax graph that has been built in | |
| 69 the code. This is the first syntax graph that you will visualize. </p> | |
| 70 <p>The next project after this one will add multiple syntactic patterns, positioning | |
| 71 of them, and scaling of them. For now, just a single command with two variables.</p> | |
| 72 <p> ============ </p> | |
| 73 <p>What the Visualizer does</p> | |
| 74 <p> Each command in EQNLang has not only a shape but "ports". Each port is either | |
| 75 an input or an output. They are placed visually around the shape. </p> | |
| 76 <p>The Visualizer must place an expression in the position of each port. If the | |
| 77 input position in the syntax graph is empty, then the visualizer places an empty | |
| 78 box in that input port's position. If the input position links to another command-rooted | |
| 79 syntax pattern, then that entire syntax-pattern goes in the input-port's position. | |
| 80 </p> | |
| 81 <p>The plus command in "A + B" has both input ports filled, and the command has | |
| 82 no explicit output port. By "no explicit output port" I mean that, upon evaluation, | |
| 83 the expression will be replaced by whatever it evaluates to. An expression's | |
| 84 visual placement implies where it's output goes to. Syntax patterns with implied | |
| 85 output ports are placed inside the input ports of other syntax patterns. </p> | |
| 86 <p>In the expression "A + B", the input ports of the "+" are filled by the "A" | |
| 87 and "B". These are both "Name" patterns of memProcessor type. Name patterns | |
| 88 have no visual input ports, and implied output ports. </p> | |
| 89 <p>What this all means is that information is needed about the position of input | |
| 90 ports for each command. This additional information is what the Visualizer will | |
| 91 use to place the syntax-patterns. </p> | |
| 92 <p>========== </p> | |
| 93 <p>Details of the Visualizer project </p> | |
| 94 <p>Here is what I would like (most of this is also in comments in the code): </p> | |
| 95 <p>-- The Visualizer will generate a DisplayList, which is a linked list of DisplayElements. | |
| 96 </p> | |
| 97 <p>-- It first places a virtual shape for each syntactic element on a virtual | |
| 98 grid, then generates a DisplayElement for each virtual shape. </p> | |
| 99 <p>-- The Visualizer doesn't know what the actual shapes are, it only knows the | |
| 100 name of the shape and a bounding box for it. The Visualizer works with the bounding | |
| 101 boxes. </p> | |
| 102 <p>-- The Visualizer places shapes onto a virtual grid. The grid is continuous, | |
| 103 so each position is a float value. </p> | |
| 104 <p>-- the Display will create its own version of the virtual grid, and set "0,0" | |
| 105 of its virtual grid to the lower left corner of its window (to start with.. | |
| 106 the User can then pan and zoom). </p> | |
| 107 <p>-- Each syntactic element has associated layout information that is looked | |
| 108 up via some mechanism. </p> | |
| 109 <p>-- The look-up info is loaded from disk during initialization of the Visualizer. | |
| 110 </p> | |
| 111 <p>-- The layout information is a shape plus a list of ports. </p> | |
| 112 <p>-- The shape is a shape-name plus a bounding-box. </p> | |
| 113 <p>-- a bounding box consists of an origin x,y value and width plus height value.</p> | |
| 114 <p> -- The bounding box for a shape is the "minimum enclosing bounding box". The | |
| 115 origin of the shape, when looked up, is always 0,0 </p> | |
| 116 <p>-- a port has a bounding box too, but it has no shape.. instead, it's bounding | |
| 117 box represents a constraint on how big the collection of shapes inside that | |
| 118 port can grow. </p> | |
| 119 <p>-- The origin of a port bounding box is relative to the origin of the shape's | |
| 120 BB (bounding box). It's as if the shape defined its own mini-grid, and the ports | |
| 121 are placed on the shape's mini-grid. Thus, the origins of the ports are actually | |
| 122 offsets from the origin of the shape. </p> | |
| 123 <p>-- The layout information for a "variable" in the syntax-graph comes from two | |
| 124 sources: the type of variable is used to look up a font plus font-size, while | |
| 125 the syntax-graph node has an attached text-string as a property-value. </p> | |
| 126 <p>-- Generate the shape's bounding box by calculating it. First look up the bounding | |
| 127 box for each character in the string (from information about the font). Then | |
| 128 calculate the smallest bounding box that encloses the entire string. Make the | |
| 129 origin of the calculated enclosing bounding box be 0,0. A variable has no ports, | |
| 130 so done. </p> | |
| 131 <p>-- do two passes when placing shapes. The first pass generates a tree of bounding | |
| 132 boxes, the second pass scales and translates the bounding boxes, placing them | |
| 133 onto the virtual grid. </p> | |
| 134 <p> </p> | |
| 135 <p>First pass: </p> | |
| 136 <p>-- walk the syntax-graph (in a spanning tree fashion) and build up a tree of | |
| 137 BoundingBoxTreeNode. </p> | |
| 138 <p>-- start with a root BBChildLink. Set it to be the current BBChildLink. </p> | |
| 139 <p>-- set the root of the syntax-graph to be the current syntactic element. </p> | |
| 140 <p>-- Generate a BoundingBoxTreeNode for the current syntactic element. </p> | |
| 141 <p>-- Set the link in the current parent BBChildLink to the newly created BoundingBoxTreeNode. | |
| 142 </p> | |
| 143 <p>-- look up the type of syntactic element to get its shape info and port list. | |
| 144 </p> | |
| 145 <p>-- If the syntactic element has ports, then make a BBChildLink for each port | |
| 146 on the port-list. Make the BBChildLink's BB be the bounding box information | |
| 147 that was in the port-info. This is a constraint bounding box. </p> | |
| 148 <p>-- Each port corresponds to a child in the syntax graph, go to each child and | |
| 149 make a BoundingBoxTreeNode, connect the corresponding BBChildLink to it, and | |
| 150 repeat the above process. </p> | |
| 151 <p>-- There are two kinds of bounding box here. One kind is the minimum size box | |
| 152 that completely encloses a shape. The other kind is a constraint. When the second | |
| 153 pass is performed, the shapes will be scaled, such that the shape bounding box | |
| 154 gets as big as possible while still completely enclosed by some constraining | |
| 155 bounding box. </p> | |
| 156 <p>-- See the comments in the skeleton code for BoundingBoxTreeNode and BBChildLink. | |
| 157 </p> | |
| 158 <p>-- Once all the syntactic elements have been added to the bounding-box tree, | |
| 159 go to the second pass, which performs scaling and translation of bounding boxes, | |
| 160 which places them onto the virtual grid. </p> | |
| 161 <p> </p> | |
| 162 <p>Second pass: </p> | |
| 163 <p>-- start with a default root bounding box that represents the entire graph. | |
| 164 This is the "root" bounding box. It's origin is at 0,0 on the virtual grid. | |
| 165 </p> | |
| 166 <p>-- this root BB is made the parent constraining BB </p> | |
| 167 <p>-- set the root node of the bounding-box tree as the current BoundingBoxTreeNode | |
| 168 and begin: </p> | |
| 169 <p>-- <loop><loop point> </p> | |
| 170 <p>-- generate the minimum enclosing bounding box for the BoundingBoxTreeNode's | |
| 171 shape together with all of its child nodes. Leave the BoundingBoxTreeNode's | |
| 172 shape where it is, so the generated enclosing BB will have its origin placed | |
| 173 relative to the shape's origin, but possibly shifted due to the ports around | |
| 174 the shape. </p> | |
| 175 <p>-- calculate the scaling factor that will make the enclosing bounding box as | |
| 176 large as possible while still being enclosed by the parent constraining bounding | |
| 177 box. </p> | |
| 178 <p>-- apply the scaling factor (which moves the origins, as well as changes the | |
| 179 sizes of the BBs) </p> | |
| 180 <p>-- calculate the translation to apply to the resized minimum enclosing BB to | |
| 181 shift its origin to match the origin of the parent constraining BB </p> | |
| 182 <p>-- apply that translation to the shape's enclosing bounding box and each of | |
| 183 its children's constraining bounding boxes. Those bounding boxes are now at | |
| 184 their final placement on the virtual grid, at their final size. </p> | |
| 185 <p>-- generate the DisplayElement for the BoundingBoxTreeNode's shape, and add | |
| 186 it to the DisplayList. </p> | |
| 187 <p>-- now, repeat the process for the contents of each child constraining BB: | |
| 188 In turn, set the child constraining BB to be the parent constraining BB.. and | |
| 189 set the BBChildLink's node as the current BoundingBoxTreeNode.. and go to the | |
| 190 <loop point> </p> | |
| 191 <p>-- (Note, out of interest, that as one descends the bounding-box tree, the | |
| 192 scaling factors multiply, and translations add..) </p> | |
| 193 <p> </p> | |
| 194 <p>-- When this process is complete for the entire syntax-graph, send the DisplayList | |
| 195 to the Display.</p> | |
| 196 </body> | |
| 197 </html> |
