Mercurial > cgi-bin > hgwebdir.cgi > VMS > VMS_Implementations > VMS_impls > VMS__MC_shared_impl
diff AnimationMaster.c @ 230:f2a7831352dc
changed SchedulingMaster.c to AnimationMaster.c and cleaned up all comments
| author | Some Random Person <seanhalle@yahoo.com> |
|---|---|
| date | Thu, 15 Mar 2012 20:31:41 -0700 |
| parents | |
| children | 88fd85921d7f |
line diff
1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/AnimationMaster.c Thu Mar 15 20:31:41 2012 -0700 1.3 @@ -0,0 +1,393 @@ 1.4 +/* 1.5 + * Copyright 2010 OpenSourceStewardshipFoundation 1.6 + * 1.7 + * Licensed under BSD 1.8 + */ 1.9 + 1.10 + 1.11 + 1.12 +#include <stdio.h> 1.13 +#include <stddef.h> 1.14 + 1.15 +#include "VMS.h" 1.16 + 1.17 + 1.18 +//========================= Local Fn Prototypes ============================= 1.19 +void inline 1.20 +stealWorkInto( SchedSlot *currSlot, VMSQueueStruc *readyToAnimateQ, 1.21 + SlaveVP *masterVP ); 1.22 + 1.23 +//=========================================================================== 1.24 + 1.25 + 1.26 + 1.27 +/*The animationMaster embodies most of the animator of the language. The 1.28 + * animator is what emodies the behavior of language constructs. 1.29 + * As such, it is the animationMaster, in combination with the plugin 1.30 + * functions, that make the language constructs do their behavior. 1.31 + * 1.32 + *Within the code, this is the top-level-function of the masterVPs, and 1.33 + * runs when the coreController has no more slave VPs. It's job is to 1.34 + * refill the animation slots with slaves. 1.35 + * 1.36 + *To do this, it scans the animation slots for just-completed slaves. 1.37 + * Each of these has a request in it. So, the master hands each to the 1.38 + * plugin's request handler. 1.39 + *Each request represents a language construct that has been encountered 1.40 + * by the application code in the slave. Passing the request to the 1.41 + * request handler is how that language construct's behavior gets invoked. 1.42 + * The request handler then performs the actions of the construct's 1.43 + * behavior. So, the request handler encodes the behavior of the 1.44 + * language's parallelism constructs, and performs that when the master 1.45 + * hands it a slave containing a request to perform that construct. 1.46 + * 1.47 + *On a shared-memory machine, the behavior of parallelism constructs 1.48 + * equals control, over order of execution of code. Hence, the behavior 1.49 + * of the language constructs performed by the request handler is to 1.50 + * choose the order that slaves get animated, and thereby control the 1.51 + * order that application code in the slaves executes. 1.52 + * 1.53 + *To control order of animation of slaves, the request handler has a 1.54 + * semantic environment that holds data structures used to hold slaves 1.55 + * and choose when they're ready to be animated. 1.56 + * 1.57 + *Once a slave is marked as ready to be animated by the request handler, 1.58 + * it is the second plugin function, the Assigner, which chooses the core 1.59 + * the slave gets assigned to for animation. Hence, the Assigner doesn't 1.60 + * perform any of the semantic behavior of language constructs, rather 1.61 + * it gives the language a chance to improve performance. The performance 1.62 + * of application code is strongly related to communication between 1.63 + * cores. On shared-memory machines, communication is caused during 1.64 + * execution of code, by memory accesses, and how much depends on contents 1.65 + * of caches connected to the core executing the code. So, the placement 1.66 + * of slaves determines the communication caused during execution of the 1.67 + * slave's code. 1.68 + *The point of the Assigner, then, is to use application information during 1.69 + * execution of the program, to make choices about slave placement onto 1.70 + * cores, with the aim to put slaves close to caches containing the data 1.71 + * used by the slave's code. 1.72 + * 1.73 + *========================================================================== 1.74 + *In summary, the animationMaster scans the slots, finds slaves 1.75 + * just-finished, which hold requests, pass those to the request handler, 1.76 + * along with the semantic environment, and the request handler then manages 1.77 + * the structures in the semantic env, which controls the order of 1.78 + * animation of slaves, and so embodies the behavior of the language 1.79 + * constructs. 1.80 + *The animationMaster then rescans the slots, offering each empty one to 1.81 + * the Assigner, along with the semantic environment. The Assigner chooses 1.82 + * among the ready slaves in the semantic Env, finding the one best suited 1.83 + * to be animated by that slot's associated core. 1.84 + * 1.85 + *========================================================================== 1.86 + *Implementation Details: 1.87 + * 1.88 + *There is a separate masterVP for each core, but a single semantic 1.89 + * environment shared by all cores. Each core also has its own scheduling 1.90 + * slots, which are used to communicate slaves between animationMaster and 1.91 + * coreController. There is only one global variable, _VMSMasterEnv, which 1.92 + * holds the semantic env and other things shared by the different 1.93 + * masterVPs. The request handler and Assigner are registered with 1.94 + * the animationMaster by the language's init function, and a pointer to 1.95 + * each is in the _VMSMasterEnv. (There are also some pthread related global 1.96 + * vars, but they're only used during init of VMS). 1.97 + *VMS gains control over the cores by essentially "turning off" the OS's 1.98 + * scheduler, using pthread pin-to-core commands. 1.99 + * 1.100 + *The masterVPs are created during init, with this animationMaster as their 1.101 + * top level function. The masterVPs use the same SlaveVP data structure, 1.102 + * even though they're not slave VPs. 1.103 + *A "seed slave" is also created during init -- this is equivalent to the 1.104 + * "main" function in C, and acts as the entry-point to the VMS-language- 1.105 + * based application. 1.106 + *The masterVPs shared a single system-wide master-lock, so only one 1.107 + * masterVP may be animated at a time. 1.108 + *The core controllers access _VMSMasterEnv to get the masterVP, and when 1.109 + * they start, the slots are all empty, so they run their associated core's 1.110 + * masterVP. The first of those to get the master lock sees the seed slave 1.111 + * in the shared semantic environment, so when it runs the Assigner, that 1.112 + * returns the seed slave, which the animationMaster puts into a scheduling 1.113 + * slot then switches to the core controller. That then switches the core 1.114 + * over to the seed slave, which then proceeds to execute language 1.115 + * constructs to create more slaves, and so on. Each of those constructs 1.116 + * causes the seed slave to suspend, switching over to the core controller, 1.117 + * which eventually switches to the masterVP, which executes the 1.118 + * request handler, which uses VMS primitives to carry out the creation of 1.119 + * new slave VPs, which are marked as ready for the Assigner, and so on.. 1.120 + * 1.121 + *On animation slots, and system behavior: 1.122 + * A request may linger in a animation slot for a long time while 1.123 + * the slaves in the other slots are animated. This only becomes a problem 1.124 + * when such a request is a choke-point in the constraints, and is needed 1.125 + * to free work for *other* cores. To reduce this occurance, the number 1.126 + * of animation slots should be kept low. In balance, having multiple 1.127 + * animation slots amortizes the overhead of switching to the masterVP and 1.128 + * executing the animationMaster code, which drives for more than one. In 1.129 + * practice, the best balance should be discovered by profiling. 1.130 + */ 1.131 +void animationMaster( void *initData, SlaveVP *masterVP ) 1.132 + { 1.133 + //Used while scanning and filling animation slots 1.134 + int32 slotIdx, numSlotsFilled; 1.135 + SchedSlot *currSlot, **schedSlots; 1.136 + SlaveVP *assignedSlaveVP; //the slave chosen by the assigner 1.137 + 1.138 + //Local copies, for performance 1.139 + MasterEnv *masterEnv; 1.140 + SlaveAssigner slaveAssigner; 1.141 + RequestHandler requestHandler; 1.142 + void *semanticEnv; 1.143 + int32 thisCoresIdx; 1.144 + 1.145 + //======================== Initializations ======================== 1.146 + masterEnv = (MasterEnv*)_VMSMasterEnv; 1.147 + 1.148 + thisCoresIdx = masterVP->coreAnimatedBy; 1.149 + schedSlots = masterEnv->allSchedSlots[thisCoresIdx]; 1.150 + 1.151 + requestHandler = masterEnv->requestHandler; 1.152 + slaveAssigner = masterEnv->slaveAssigner; 1.153 + semanticEnv = masterEnv->semanticEnv; 1.154 + 1.155 + 1.156 + //======================== animationMaster ======================== 1.157 + while(1){ 1.158 + 1.159 + MEAS__Capture_Pre_Master_Point 1.160 + 1.161 + //Scan the animation slots 1.162 + numSlotsFilled = 0; 1.163 + for( slotIdx = 0; slotIdx < NUM_SCHED_SLOTS; slotIdx++) 1.164 + { 1.165 + currSlot = schedSlots[ slotIdx ]; 1.166 + 1.167 + //Check if newly-done slave in slot, which will need request handld 1.168 + if( currSlot->workIsDone ) 1.169 + { 1.170 + currSlot->workIsDone = FALSE; 1.171 + currSlot->needsSlaveAssigned = TRUE; 1.172 + 1.173 + MEAS__startReqHdlr; 1.174 + 1.175 + //process the requests made by the slave (held inside slave struc) 1.176 + (*requestHandler)( currSlot->slaveAssignedToSlot, semanticEnv ); 1.177 + 1.178 + MEAS__endReqHdlr; 1.179 + } 1.180 + //If slot empty, hand to Assigner to fill with a slave 1.181 + if( currSlot->needsSlaveAssigned ) 1.182 + { //Call plugin's Assigner to give slot a new slave 1.183 + assignedSlaveVP = 1.184 + (*slaveAssigner)( semanticEnv, currSlot ); 1.185 + 1.186 + //put the chosen slave into slot, and adjust flags and state 1.187 + if( assignedSlaveVP != NULL ) 1.188 + { currSlot->slaveAssignedToSlot = assignedSlaveVP; 1.189 + assignedSlaveVP->schedSlot = currSlot; 1.190 + currSlot->needsSlaveAssigned = FALSE; 1.191 + numSlotsFilled += 1; 1.192 + } 1.193 + } 1.194 + } 1.195 + 1.196 + 1.197 + #ifdef SYS__TURN_ON_WORK_STEALING 1.198 + /*If no slots filled, means no more work, look for work to steal. */ 1.199 + if( numSlotsFilled == 0 ) 1.200 + { gateProtected_stealWorkInto( currSlot, readyToAnimateQ, masterVP ); 1.201 + } 1.202 + #endif 1.203 + 1.204 + MEAS__Capture_Post_Master_Point; 1.205 + 1.206 + masterSwitchToCoreCtlr(animatingSlv); 1.207 + flushRegisters(); 1.208 + }//MasterLoop 1.209 + 1.210 + 1.211 + } 1.212 + 1.213 + 1.214 +//=========================== Work Stealing ============================== 1.215 + 1.216 +/*This is first of two work-stealing approaches. It's not used, but left 1.217 + * in the code as a simple illustration of the principle. This version 1.218 + * has a race condition -- the core controllers are accessing their own 1.219 + * animation slots at the same time that this work-stealer on a different 1.220 + * core is.. 1.221 + *Because the core controllers run outside the master lock, this interaction 1.222 + * is not protected. 1.223 + */ 1.224 +void inline 1.225 +stealWorkInto( SchedSlot *currSlot, VMSQueueStruc *readyToAnimateQ, 1.226 + SlaveVP *masterVP ) 1.227 + { 1.228 + SlaveVP *stolenSlv; 1.229 + int32 coreIdx, i; 1.230 + VMSQueueStruc *currQ; 1.231 + 1.232 + stolenSlv = NULL; 1.233 + coreIdx = masterVP->coreAnimatedBy; 1.234 + for( i = 0; i < NUM_CORES -1; i++ ) 1.235 + { 1.236 + if( coreIdx >= NUM_CORES -1 ) 1.237 + { coreIdx = 0; 1.238 + } 1.239 + else 1.240 + { coreIdx++; 1.241 + } 1.242 + //TODO: fix this for coreCtlr scans slots 1.243 +// currQ = _VMSMasterEnv->readyToAnimateQs[coreIdx]; 1.244 + if( numInVMSQ( currQ ) > 0 ) 1.245 + { stolenSlv = readVMSQ (currQ ); 1.246 + break; 1.247 + } 1.248 + } 1.249 + 1.250 + if( stolenSlv != NULL ) 1.251 + { currSlot->slaveAssignedToSlot = stolenSlv; 1.252 + stolenSlv->schedSlot = currSlot; 1.253 + currSlot->needsSlaveAssigned = FALSE; 1.254 + 1.255 + writeVMSQ( stolenSlv, readyToAnimateQ ); 1.256 + } 1.257 + } 1.258 + 1.259 +/*This algorithm makes the common case fast. Make the coreloop passive, 1.260 + * and show its progress. Make the stealer control a gate that coreloop 1.261 + * has to pass. 1.262 + *To avoid interference, only one stealer at a time. Use a global 1.263 + * stealer-lock, so only the stealer is slowed. 1.264 + * 1.265 + *The pattern is based on a gate -- stealer shuts the gate, then monitors 1.266 + * to be sure any already past make it all the way out, before starting. 1.267 + *So, have a "progress" measure just before the gate, then have two after it, 1.268 + * one is in a "waiting room" outside the gate, the other is at the exit. 1.269 + *Then, the stealer first shuts the gate, then checks the progress measure 1.270 + * outside it, then looks to see if the progress measure at the exit is the 1.271 + * same. If yes, it knows the protected area is empty 'cause no other way 1.272 + * to get in and the last to get in also exited. 1.273 + *If the progress measure at the exit is not the same, then the stealer goes 1.274 + * into a loop checking both the waiting-area and the exit progress-measures 1.275 + * until one of them shows the same as the measure outside the gate. Might 1.276 + * as well re-read the measure outside the gate each go around, just to be 1.277 + * sure. It is guaranteed that one of the two will eventually match the one 1.278 + * outside the gate. 1.279 + * 1.280 + *Here's an informal proof of correctness: 1.281 + *The gate can be closed at any point, and have only four cases: 1.282 + * 1) coreloop made it past the gate-closing but not yet past the exit 1.283 + * 2) coreloop made it past the pre-gate progress update but not yet past 1.284 + * the gate, 1.285 + * 3) coreloop is right before the pre-gate update 1.286 + * 4) coreloop is past the exit and far from the pre-gate update. 1.287 + * 1.288 + * Covering the cases in reverse order, 1.289 + * 4) is not a problem -- stealer will read pre-gate progress, see that it 1.290 + * matches exit progress, and the gate is closed, so stealer can proceed. 1.291 + * 3) stealer will read pre-gate progress just after coreloop updates it.. 1.292 + * so stealer goes into a loop until the coreloop causes wait-progress 1.293 + * to match pre-gate progress, so then stealer can proceed 1.294 + * 2) same as 3.. 1.295 + * 1) stealer reads pre-gate progress, sees that it's different than exit, 1.296 + * so goes into loop until exit matches pre-gate, now it knows coreloop 1.297 + * is not in protected and cannot get back in, so can proceed. 1.298 + * 1.299 + *Implementation for the stealer: 1.300 + * 1.301 + *First, acquire the stealer lock -- only cores with no work to do will 1.302 + * compete to steal, so not a big performance penalty having only one -- 1.303 + * will rarely have multiple stealers in a system with plenty of work -- and 1.304 + * in a system with little work, it doesn't matter. 1.305 + * 1.306 + *Note, have single-reader, single-writer pattern for all variables used to 1.307 + * communicate between stealer and victims 1.308 + * 1.309 + *So, scan the queues of the core controllers, until find non-empty. Each core 1.310 + * has its own list that it scans. The list goes in order from closest to 1.311 + * furthest core, so it steals first from close cores. Later can add 1.312 + * taking info from the app about overlapping footprints, and scan all the 1.313 + * others then choose work with the most footprint overlap with the contents 1.314 + * of this core's cache. 1.315 + * 1.316 + *Now, have a victim want to take work from. So, shut the gate in that 1.317 + * coreloop, by setting the "gate closed" var on its stack to TRUE. 1.318 + *Then, read the core's pre-gate progress and compare to the core's exit 1.319 + * progress. 1.320 + *If same, can proceed to take work from the coreloop's queue. When done, 1.321 + * write FALSE to gate closed var. 1.322 + *If different, then enter a loop that reads the pre-gate progress, then 1.323 + * compares to exit progress then to wait progress. When one of two 1.324 + * matches, proceed. Take work from the coreloop's queue. When done, 1.325 + * write FALSE to the gate closed var. 1.326 + * 1.327 + */ 1.328 +void inline 1.329 +gateProtected_stealWorkInto( SchedSlot *currSlot, 1.330 + VMSQueueStruc *myReadyToAnimateQ, 1.331 + SlaveVP *masterVP ) 1.332 + { 1.333 + SlaveVP *stolenSlv; 1.334 + int32 coreIdx, i, haveAVictim, gotLock; 1.335 + VMSQueueStruc *victimsQ; 1.336 + 1.337 + volatile GateStruc *vicGate; 1.338 + int32 coreMightBeInProtected; 1.339 + 1.340 + 1.341 + 1.342 + //see if any other cores have work available to steal 1.343 + haveAVictim = FALSE; 1.344 + coreIdx = masterVP->coreAnimatedBy; 1.345 + for( i = 0; i < NUM_CORES -1; i++ ) 1.346 + { 1.347 + if( coreIdx >= NUM_CORES -1 ) 1.348 + { coreIdx = 0; 1.349 + } 1.350 + else 1.351 + { coreIdx++; 1.352 + } 1.353 + //TODO: fix this for coreCtlr scans slots 1.354 +// victimsQ = _VMSMasterEnv->readyToAnimateQs[coreIdx]; 1.355 + if( numInVMSQ( victimsQ ) > 0 ) 1.356 + { haveAVictim = TRUE; 1.357 + vicGate = _VMSMasterEnv->workStealingGates[ coreIdx ]; 1.358 + break; 1.359 + } 1.360 + } 1.361 + if( !haveAVictim ) return; //no work to steal, exit 1.362 + 1.363 + //have a victim core, now get the stealer-lock 1.364 + gotLock =__sync_bool_compare_and_swap( &(_VMSMasterEnv->workStealingLock), 1.365 + UNLOCKED, LOCKED ); 1.366 + if( !gotLock ) return; //go back to core controller, which will re-start master 1.367 + 1.368 + 1.369 + //====== Start Gate-protection ======= 1.370 + vicGate->gateClosed = TRUE; 1.371 + coreMightBeInProtected= vicGate->preGateProgress != vicGate->exitProgress; 1.372 + while( coreMightBeInProtected ) 1.373 + { //wait until sure 1.374 + if( vicGate->preGateProgress == vicGate->waitProgress ) 1.375 + coreMightBeInProtected = FALSE; 1.376 + if( vicGate->preGateProgress == vicGate->exitProgress ) 1.377 + coreMightBeInProtected = FALSE; 1.378 + } 1.379 + 1.380 + stolenSlv = readVMSQ ( victimsQ ); 1.381 + 1.382 + vicGate->gateClosed = FALSE; 1.383 + //======= End Gate-protection ======= 1.384 + 1.385 + 1.386 + if( stolenSlv != NULL ) //victim could have been in protected and taken 1.387 + { currSlot->slaveAssignedToSlot = stolenSlv; 1.388 + stolenSlv->schedSlot = currSlot; 1.389 + currSlot->needsSlaveAssigned = FALSE; 1.390 + 1.391 + writeVMSQ( stolenSlv, myReadyToAnimateQ ); 1.392 + } 1.393 + 1.394 + //unlock the work stealing lock 1.395 + _VMSMasterEnv->workStealingLock = UNLOCKED; 1.396 + }
