Mercurial > cgi-bin > hgwebdir.cgi > VMS > VMS_Implementations > VMS_impls > VMS__MC_shared_impl
diff MasterLoop.c @ 61:984f7d78bfdf
Merge See what happens -- merged test stuff into Nov 8 VMS version
| author | SeanHalle |
|---|---|
| date | Thu, 11 Nov 2010 06:19:51 -0800 |
| parents | 054006c26b92 3bac84e4e56e |
| children |
line diff
1.1 --- a/MasterLoop.c Tue Oct 26 18:31:34 2010 -0700 1.2 +++ b/MasterLoop.c Thu Nov 11 06:19:51 2010 -0800 1.3 @@ -7,12 +7,19 @@ 1.4 1.5 1.6 #include <stdio.h> 1.7 -#include <malloc.h> 1.8 #include <stddef.h> 1.9 1.10 #include "VMS.h" 1.11 1.12 1.13 +//=========================================================================== 1.14 +void inline 1.15 +stealWorkInto( SchedSlot *currSlot, VMSQueueStruc *readyToAnimateQ, 1.16 + VirtProcr *masterPr ); 1.17 + 1.18 +//=========================================================================== 1.19 + 1.20 + 1.21 1.22 /*This code is animated by the virtual Master processor. 1.23 * 1.24 @@ -65,7 +72,7 @@ 1.25 */ 1.26 void masterLoop( void *initData, VirtProcr *animatingPr ) 1.27 { 1.28 - int slotIdx; 1.29 + int32 slotIdx, numSlotsFilled; 1.30 VirtProcr *schedVirtPr; 1.31 SchedSlot *currSlot, **schedSlots; 1.32 MasterEnv *masterEnv; 1.33 @@ -75,7 +82,7 @@ 1.34 RequestHandler requestHandler; 1.35 void *semanticEnv; 1.36 1.37 - int thisCoresIdx; 1.38 + int32 thisCoresIdx; 1.39 VirtProcr *masterPr; 1.40 volatile VirtProcr *volatileMasterPr; 1.41 1.42 @@ -110,7 +117,7 @@ 1.43 1.44 masterEnv = _VMSMasterEnv; 1.45 1.46 -//TODO: check that compiles so that always re-define from frame-storage 1.47 + //GCC may optimize so doesn't always re-define from frame-storage 1.48 masterPr = volatileMasterPr; //just to make sure after jmp 1.49 thisCoresIdx = masterPr->coreAnimatedBy; 1.50 readyToAnimateQ = masterEnv->readyToAnimateQs[thisCoresIdx]; 1.51 @@ -122,6 +129,7 @@ 1.52 1.53 1.54 //Poll each slot's Done flag 1.55 + numSlotsFilled = 0; 1.56 for( slotIdx = 0; slotIdx < NUM_SCHED_SLOTS; slotIdx++) 1.57 { 1.58 currSlot = schedSlots[ slotIdx ]; 1.59 @@ -143,27 +151,21 @@ 1.60 { currSlot->procrAssignedToSlot = schedVirtPr; 1.61 schedVirtPr->schedSlot = currSlot; 1.62 currSlot->needsProcrAssigned = FALSE; 1.63 - 1.64 - writeSRSWQ( schedVirtPr, readyToAnimateQ ); 1.65 + numSlotsFilled += 1; 1.66 + 1.67 + writeVMSQ( schedVirtPr, readyToAnimateQ ); 1.68 } 1.69 } 1.70 } 1.71 1.72 + 1.73 + #ifdef USE_WORK_STEALING 1.74 + //If no slots filled, means no more work, look for work to steal. 1.75 + if( numSlotsFilled == 0 ) 1.76 + { gateProtected_stealWorkInto( currSlot, readyToAnimateQ, masterPr ); 1.77 + } 1.78 + #endif 1.79 1.80 - //Save stack ptr and frame, restore CoreLoop's stack and frame, 1.81 - // and clear the MasterLock 1.82 - //TODO: cafefully verify don't need to force saving anything to stack 1.83 - // before jumping back to core loop. 1.84 - void *stackPtrAddr, *framePtrAddr, *masterLockAddr; 1.85 - void *jmpPt, *coreLoopFramePtr, *coreLoopStackPtr; 1.86 - 1.87 - stackPtrAddr = &(masterPr->stackPtr); 1.88 - framePtrAddr = &(masterPr->framePtr); 1.89 - masterLockAddr = &(_VMSMasterEnv->masterLock); 1.90 - 1.91 - jmpPt = _VMSMasterEnv->coreLoopStartPt; 1.92 - coreLoopFramePtr = masterPr->coreLoopFramePtr;//need this only 1.93 - coreLoopStackPtr = masterPr->coreLoopStackPtr;//shouldn't need -- safety 1.94 1.95 //============================= MEASUREMENT STUFF ======================== 1.96 #ifdef MEAS__TIME_MASTER 1.97 @@ -172,21 +174,183 @@ 1.98 #endif 1.99 //======================================================================== 1.100 1.101 - asm volatile("movl %0, %%eax; \ 1.102 - movl %%esp, (%%eax); \ 1.103 - movl %1, %%eax; \ 1.104 - movl %%ebp, (%%eax); \ 1.105 - movl %2, %%ebx; \ 1.106 - movl %3, %%eax; \ 1.107 - movl %4, %%esp; \ 1.108 - movl %5, %%ebp; \ 1.109 - movl $0x0, (%%ebx); \ 1.110 - jmp %%eax;" \ 1.111 - /* outputs */ : "=g" (stackPtrAddr), "=g" (framePtrAddr), \ 1.112 - "=g"(masterLockAddr) \ 1.113 - /* inputs */ : "g" (jmpPt), "g"(coreLoopStackPtr), "g"(coreLoopFramePtr)\ 1.114 - /* clobber */ : "memory", "%eax", "%ebx", "%ecx", "%edx", "%edi", "%esi" \ 1.115 - );//can probably make clobber list empty -- but safe for now 1.116 + 1.117 + masterSwitchToCoreLoop( masterPr ) 1.118 } 1.119 1.120 1.121 + 1.122 +/*This has a race condition -- the coreloops are accessing their own queues 1.123 + * at the same time that this work-stealer on a different core is trying to 1.124 + */ 1.125 +void inline 1.126 +stealWorkInto( SchedSlot *currSlot, VMSQueueStruc *readyToAnimateQ, 1.127 + VirtProcr *masterPr ) 1.128 + { 1.129 + VirtProcr *stolenPr; 1.130 + int32 coreIdx, i; 1.131 + VMSQueueStruc *currQ; 1.132 + 1.133 + stolenPr = NULL; 1.134 + coreIdx = masterPr->coreAnimatedBy; 1.135 + for( i = 0; i < NUM_CORES -1; i++ ) 1.136 + { 1.137 + if( coreIdx >= NUM_CORES -1 ) 1.138 + { coreIdx = 0; 1.139 + } 1.140 + else 1.141 + { coreIdx++; 1.142 + } 1.143 + currQ = _VMSMasterEnv->readyToAnimateQs[coreIdx]; 1.144 + if( numInVMSQ( currQ ) > 0 ) 1.145 + { stolenPr = readVMSQ (currQ ); 1.146 + break; 1.147 + } 1.148 + } 1.149 + 1.150 + if( stolenPr != NULL ) 1.151 + { currSlot->procrAssignedToSlot = stolenPr; 1.152 + stolenPr->schedSlot = currSlot; 1.153 + currSlot->needsProcrAssigned = FALSE; 1.154 + 1.155 + writeVMSQ( stolenPr, readyToAnimateQ ); 1.156 + } 1.157 + } 1.158 + 1.159 +/*This algorithm makes the common case fast. Make the coreloop passive, 1.160 + * and show its progress. Make the stealer control a gate that coreloop 1.161 + * has to pass. 1.162 + *To avoid interference, only one stealer at a time. Use a global 1.163 + * stealer-lock. 1.164 + * 1.165 + *The pattern is based on a gate -- stealer shuts the gate, then monitors 1.166 + * to be sure any already past make it all the way out, before starting. 1.167 + *So, have a "progress" measure just before the gate, then have two after it, 1.168 + * one is in a "waiting room" outside the gate, the other is at the exit. 1.169 + *Then, the stealer first shuts the gate, then checks the progress measure 1.170 + * outside it, then looks to see if the progress measure at the exit is the 1.171 + * same. If yes, it knows the protected area is empty 'cause no other way 1.172 + * to get in and the last to get in also exited. 1.173 + *If the progress measure at the exit is not the same, then the stealer goes 1.174 + * into a loop checking both the waiting-area and the exit progress-measures 1.175 + * until one of them shows the same as the measure outside the gate. Might 1.176 + * as well re-read the measure outside the gate each go around, just to be 1.177 + * sure. It is guaranteed that one of the two will eventually match the one 1.178 + * outside the gate. 1.179 + * 1.180 + *Here's an informal proof of correctness: 1.181 + *The gate can be closed at any point, and have only four cases: 1.182 + * 1) coreloop made it past the gate-closing but not yet past the exit 1.183 + * 2) coreloop made it past the pre-gate progress update but not yet past 1.184 + * the gate, 1.185 + * 3) coreloop is right before the pre-gate update 1.186 + * 4) coreloop is past the exit and far from the pre-gate update. 1.187 + * 1.188 + * Covering the cases in reverse order, 1.189 + * 4) is not a problem -- stealer will read pre-gate progress, see that it 1.190 + * matches exit progress, and the gate is closed, so stealer can proceed. 1.191 + * 3) stealer will read pre-gate progress just after coreloop updates it.. 1.192 + * so stealer goes into a loop until the coreloop causes wait-progress 1.193 + * to match pre-gate progress, so then stealer can proceed 1.194 + * 2) same as 3.. 1.195 + * 1) stealer reads pre-gate progress, sees that it's different than exit, 1.196 + * so goes into loop until exit matches pre-gate, now it knows coreloop 1.197 + * is not in protected and cannot get back in, so can proceed. 1.198 + * 1.199 + *Implementation for the stealer: 1.200 + * 1.201 + *First, acquire the stealer lock -- only cores with no work to do will 1.202 + * compete to steal, so not a big performance penalty having only one -- 1.203 + * will rarely have multiple stealers in a system with plenty of work -- and 1.204 + * in a system with little work, it doesn't matter. 1.205 + * 1.206 + *Note, have single-reader, single-writer pattern for all variables used to 1.207 + * communicate between stealer and victims 1.208 + * 1.209 + *So, scan the queues of the core loops, until find non-empty. Each core 1.210 + * has its own list that it scans. The list goes in order from closest to 1.211 + * furthest core, so it steals first from close cores. Later can add 1.212 + * taking info from the app about overlapping footprints, and scan all the 1.213 + * others then choose work with the most footprint overlap with the contents 1.214 + * of this core's cache. 1.215 + * 1.216 + *Now, have a victim want to take work from. So, shut the gate in that 1.217 + * coreloop, by setting the "gate closed" var on its stack to TRUE. 1.218 + *Then, read the core's pre-gate progress and compare to the core's exit 1.219 + * progress. 1.220 + *If same, can proceed to take work from the coreloop's queue. When done, 1.221 + * write FALSE to gate closed var. 1.222 + *If different, then enter a loop that reads the pre-gate progress, then 1.223 + * compares to exit progress then to wait progress. When one of two 1.224 + * matches, proceed. Take work from the coreloop's queue. When done, 1.225 + * write FALSE to the gate closed var. 1.226 + * 1.227 + */ 1.228 +void inline 1.229 +gateProtected_stealWorkInto( SchedSlot *currSlot, 1.230 + VMSQueueStruc *myReadyToAnimateQ, 1.231 + VirtProcr *masterPr ) 1.232 + { 1.233 + VirtProcr *stolenPr; 1.234 + int32 coreIdx, i, haveAVictim, gotLock; 1.235 + VMSQueueStruc *victimsQ; 1.236 + 1.237 + volatile GateStruc *vicGate; 1.238 + int32 coreMightBeInProtected; 1.239 + 1.240 + 1.241 + 1.242 + //see if any other cores have work available to steal 1.243 + haveAVictim = FALSE; 1.244 + coreIdx = masterPr->coreAnimatedBy; 1.245 + for( i = 0; i < NUM_CORES -1; i++ ) 1.246 + { 1.247 + if( coreIdx >= NUM_CORES -1 ) 1.248 + { coreIdx = 0; 1.249 + } 1.250 + else 1.251 + { coreIdx++; 1.252 + } 1.253 + victimsQ = _VMSMasterEnv->readyToAnimateQs[coreIdx]; 1.254 + if( numInVMSQ( victimsQ ) > 0 ) 1.255 + { haveAVictim = TRUE; 1.256 + vicGate = _VMSMasterEnv->workStealingGates[ coreIdx ]; 1.257 + break; 1.258 + } 1.259 + } 1.260 + if( !haveAVictim ) return; //no work to steal, exit 1.261 + 1.262 + //have a victim core, now get the stealer-lock 1.263 + gotLock =__sync_bool_compare_and_swap( &(_VMSMasterEnv->workStealingLock), 1.264 + UNLOCKED, LOCKED ); 1.265 + if( !gotLock ) return; //go back to core loop, which will re-start master 1.266 + 1.267 + 1.268 + //====== Start Gate-protection ======= 1.269 + vicGate->gateClosed = TRUE; 1.270 + coreMightBeInProtected= vicGate->preGateProgress != vicGate->exitProgress; 1.271 + while( coreMightBeInProtected ) 1.272 + { //wait until sure 1.273 + if( vicGate->preGateProgress == vicGate->waitProgress ) 1.274 + coreMightBeInProtected = FALSE; 1.275 + if( vicGate->preGateProgress == vicGate->exitProgress ) 1.276 + coreMightBeInProtected = FALSE; 1.277 + } 1.278 + 1.279 + stolenPr = readVMSQ ( victimsQ ); 1.280 + 1.281 + vicGate->gateClosed = FALSE; 1.282 + //======= End Gate-protection ======= 1.283 + 1.284 + 1.285 + if( stolenPr != NULL ) //victim could have been in protected and taken 1.286 + { currSlot->procrAssignedToSlot = stolenPr; 1.287 + stolenPr->schedSlot = currSlot; 1.288 + currSlot->needsProcrAssigned = FALSE; 1.289 + 1.290 + writeVMSQ( stolenPr, myReadyToAnimateQ ); 1.291 + } 1.292 + 1.293 + //unlock the work stealing lock 1.294 + _VMSMasterEnv->workStealingLock = UNLOCKED; 1.295 + }
