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1 /*
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2 * Copyright 2010 OpenSourceStewardshipFoundation
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3 *
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4 * Licensed under BSD
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5 */
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6
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7
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8
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9 #include <stdio.h>
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10 #include <stddef.h>
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11
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12 #include "VMS.h"
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13
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14
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15 //===========================================================================
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16 void inline
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17 stealWorkInto( SchedSlot *currSlot, VMSQueueStruc *readyToAnimateQ,
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18 SlaveVP *masterVP );
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19
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20 //===========================================================================
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21
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22
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23
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24 /*This code is animated by the virtual Master processor.
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25 *
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26 *Polls each sched slot exactly once, hands any requests made by a newly
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27 * done slave to the "request handler" plug-in function
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28 *
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29 *Any slots that need a Slv assigned are given to the "assign"
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30 * plug-in function, which tries to assign a Slv (slave) to it.
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31 *
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32 *When all slots needing a processor have been given to the assign plug-in,
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33 * a fraction of the slaves successfully assigned are put into the
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34 * work queue, then a continuation of this function is put in, then the rest
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35 * of the Slvs that were successfully assigned.
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36 *
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37 *The first thing the continuation does is busy-wait until the previous
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38 * animation completes. This is because an (unlikely) continuation may
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39 * sneak through queue before previous continuation is done putting second
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40 * part of assigned slaves in, which is the only race condition.
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41 *
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42 */
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43
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44 /*May 29, 2010 -- birth a Master during init so that first core controller to
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45 * start running gets it and does all the stuff for a newly born --
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46 * from then on, will be doing continuation, but do suspension self
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47 * directly at end of master loop
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48 *So VMS_WL__init just births the master virtual processor same way it births
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49 * all the others -- then does any extra setup needed and puts it into the
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50 * work queue.
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51 *However means have to make masterEnv a global static volatile the same way
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52 * did with readyToAnimateQ in core controller. -- for performance, put the
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53 * jump to the core controller directly in here, and have it directly jump back.
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54 *
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55 *
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56 *Aug 18, 2010 -- Going to a separate MasterVP for each core, to see if this
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57 * avoids the suspected bug in the system stack that causes bizarre faults
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58 * at random places in the system code.
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59 *
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60 *So, this function is coupled to each of the MasterVPs, -- meaning this
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61 * function can't rely on a particular stack and frame -- each MasterVP that
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62 * animates this function has a different one.
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63 *
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64 *At this point, the schedulingMaster does not write itself into the queue anymore,
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65 * instead, the coreCtlr acquires the masterLock when it has nothing to
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66 * animate, and then animates its own schedulingMaster. However, still try to put
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67 * several AppSlvs into the queue to amortize the startup cost of switching
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68 * to the MasterVP. Note, don't have to worry about latency of requests much
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69 * because most requests generate work for same core -- only latency issue
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70 * is case when other cores starved and one core's requests generate work
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71 * for them -- so keep max in queue to 3 or 4..
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72 */
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73 void schedulingMaster( void *initData, SlaveVP *animatingSlv )
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74 {
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75 int32 slotIdx, numSlotsFilled;
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76 SlaveVP *schedSlaveVP;
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77 SchedSlot *currSlot, **schedSlots;
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78 MasterEnv *masterEnv;
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79 VMSQueueStruc *readyToAnimateQ;
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80
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81 SlaveAssigner slaveAssigner;
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82 RequestHandler requestHandler;
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83 void *semanticEnv;
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84
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85 int32 thisCoresIdx;
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86 SlaveVP *masterVP;
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87 volatile SlaveVP *volatileMasterVP;
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88
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89 volatileMasterVP = animatingSlv;
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90 masterVP = (SlaveVP*)volatileMasterVP; //used to force re-define after jmp
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91
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92 //First animation of each MasterVP will in turn animate this part
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93 // of setup code.. (Slv creator sets up the stack as if this function
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94 // was called normally, but actually get here by jmp)
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95 //So, setup values about stack ptr, jmp pt and all that
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96 //masterVP->resumeInstrPtr = &&schedulingMasterStartPt;
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97
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98
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99 //Note, got rid of writing the stack and frame ptr up here, because
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100 // only one
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101 // core can ever animate a given MasterVP, so don't need to communicate
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102 // new frame and stack ptr to the MasterVP storage before a second
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103 // version of that MasterVP can get animated on a different core.
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104 //Also got rid of the busy-wait.
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105
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106
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107 //schedulingMasterStartPt:
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108 while(1){
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109
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110 MEAS__Capture_Pre_Master_Point
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111
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112 masterEnv = (MasterEnv*)_VMSMasterEnv;
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113
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114 //GCC may optimize so doesn't always re-define from frame-storage
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115 masterVP = (SlaveVP*)volatileMasterVP; //just to make sure after jmp
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116 thisCoresIdx = masterVP->coreAnimatedBy;
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117 schedSlots = masterEnv->allSchedSlots[thisCoresIdx];
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118
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119 requestHandler = masterEnv->requestHandler;
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120 slaveAssigner = masterEnv->slaveAssigner;
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121 semanticEnv = masterEnv->semanticEnv;
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122
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123
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124 //Poll each slot's Done flag
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125 numSlotsFilled = 0;
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126 for( slotIdx = 0; slotIdx < NUM_SCHED_SLOTS; slotIdx++)
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127 {
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128 currSlot = schedSlots[ slotIdx ];
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129
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130 if( currSlot->workIsDone )
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131 {
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132 currSlot->workIsDone = FALSE;
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133 currSlot->needsSlaveAssigned = TRUE;
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134
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135 MEAS__startReqHdlr;
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136
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137 //process the requests made by the slave (held inside slave struc)
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138 (*requestHandler)( currSlot->slaveAssignedToSlot, semanticEnv );
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139
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140 MEAS__endReqHdlr;
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141 }
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142 if( currSlot->needsSlaveAssigned )
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143 { //give slot a new Slv
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144 schedSlaveVP =
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145 (*slaveAssigner)( semanticEnv, thisCoresIdx, currSlot );
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146
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147 if( schedSlaveVP != NULL )
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148 { currSlot->slaveAssignedToSlot = schedSlaveVP;
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149 schedSlaveVP->schedSlot = currSlot;
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150 currSlot->needsSlaveAssigned = FALSE;
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151 numSlotsFilled += 1;
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152 }
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153 }
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154 }
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155
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156
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157 #ifdef SYS__TURN_ON_WORK_STEALING
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158 //If no slots filled, means no more work, look for work to steal.
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159 if( numSlotsFilled == 0 )
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160 { gateProtected_stealWorkInto( currSlot, readyToAnimateQ, masterVP );
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161 }
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162 #endif
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163
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164 MEAS__Capture_Post_Master_Point;
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165
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166 masterSwitchToCoreCtlr(animatingSlv);
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167 flushRegisters();
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168 }//MasterLoop
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169
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170
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171 }
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172
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173
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174
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175 /*This has a race condition -- the coreloops are accessing their own queues
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176 * at the same time that this work-stealer on a different core is trying to
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177 */
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178 void inline
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179 stealWorkInto( SchedSlot *currSlot, VMSQueueStruc *readyToAnimateQ,
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180 SlaveVP *masterVP )
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181 {
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182 SlaveVP *stolenSlv;
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183 int32 coreIdx, i;
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184 VMSQueueStruc *currQ;
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185
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186 stolenSlv = NULL;
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187 coreIdx = masterVP->coreAnimatedBy;
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188 for( i = 0; i < NUM_CORES -1; i++ )
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189 {
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190 if( coreIdx >= NUM_CORES -1 )
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191 { coreIdx = 0;
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192 }
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193 else
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194 { coreIdx++;
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195 }
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196 //TODO: fix this for coreCtlr scans slots
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197 // currQ = _VMSMasterEnv->readyToAnimateQs[coreIdx];
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198 if( numInVMSQ( currQ ) > 0 )
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199 { stolenSlv = readVMSQ (currQ );
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200 break;
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201 }
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202 }
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203
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204 if( stolenSlv != NULL )
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205 { currSlot->slaveAssignedToSlot = stolenSlv;
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206 stolenSlv->schedSlot = currSlot;
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207 currSlot->needsSlaveAssigned = FALSE;
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208
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209 writeVMSQ( stolenSlv, readyToAnimateQ );
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210 }
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211 }
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212
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213 /*This algorithm makes the common case fast. Make the coreloop passive,
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214 * and show its progress. Make the stealer control a gate that coreloop
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215 * has to pass.
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216 *To avoid interference, only one stealer at a time. Use a global
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217 * stealer-lock.
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218 *
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219 *The pattern is based on a gate -- stealer shuts the gate, then monitors
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220 * to be sure any already past make it all the way out, before starting.
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221 *So, have a "progress" measure just before the gate, then have two after it,
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222 * one is in a "waiting room" outside the gate, the other is at the exit.
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223 *Then, the stealer first shuts the gate, then checks the progress measure
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224 * outside it, then looks to see if the progress measure at the exit is the
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225 * same. If yes, it knows the protected area is empty 'cause no other way
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226 * to get in and the last to get in also exited.
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227 *If the progress measure at the exit is not the same, then the stealer goes
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228 * into a loop checking both the waiting-area and the exit progress-measures
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229 * until one of them shows the same as the measure outside the gate. Might
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230 * as well re-read the measure outside the gate each go around, just to be
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231 * sure. It is guaranteed that one of the two will eventually match the one
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232 * outside the gate.
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233 *
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234 *Here's an informal proof of correctness:
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235 *The gate can be closed at any point, and have only four cases:
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236 * 1) coreloop made it past the gate-closing but not yet past the exit
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237 * 2) coreloop made it past the pre-gate progress update but not yet past
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238 * the gate,
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239 * 3) coreloop is right before the pre-gate update
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240 * 4) coreloop is past the exit and far from the pre-gate update.
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241 *
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242 * Covering the cases in reverse order,
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243 * 4) is not a problem -- stealer will read pre-gate progress, see that it
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244 * matches exit progress, and the gate is closed, so stealer can proceed.
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245 * 3) stealer will read pre-gate progress just after coreloop updates it..
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246 * so stealer goes into a loop until the coreloop causes wait-progress
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247 * to match pre-gate progress, so then stealer can proceed
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248 * 2) same as 3..
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249 * 1) stealer reads pre-gate progress, sees that it's different than exit,
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250 * so goes into loop until exit matches pre-gate, now it knows coreloop
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251 * is not in protected and cannot get back in, so can proceed.
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252 *
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253 *Implementation for the stealer:
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254 *
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255 *First, acquire the stealer lock -- only cores with no work to do will
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256 * compete to steal, so not a big performance penalty having only one --
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257 * will rarely have multiple stealers in a system with plenty of work -- and
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258 * in a system with little work, it doesn't matter.
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259 *
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260 *Note, have single-reader, single-writer pattern for all variables used to
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261 * communicate between stealer and victims
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262 *
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263 *So, scan the queues of the core controllers, until find non-empty. Each core
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264 * has its own list that it scans. The list goes in order from closest to
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265 * furthest core, so it steals first from close cores. Later can add
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266 * taking info from the app about overlapping footprints, and scan all the
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267 * others then choose work with the most footprint overlap with the contents
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268 * of this core's cache.
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269 *
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270 *Now, have a victim want to take work from. So, shut the gate in that
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271 * coreloop, by setting the "gate closed" var on its stack to TRUE.
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272 *Then, read the core's pre-gate progress and compare to the core's exit
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273 * progress.
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274 *If same, can proceed to take work from the coreloop's queue. When done,
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275 * write FALSE to gate closed var.
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276 *If different, then enter a loop that reads the pre-gate progress, then
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277 * compares to exit progress then to wait progress. When one of two
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278 * matches, proceed. Take work from the coreloop's queue. When done,
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279 * write FALSE to the gate closed var.
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280 *
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281 */
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282 void inline
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seanhalle@222
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283 gateProtected_stealWorkInto( SchedSlot *currSlot,
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seanhalle@222
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284 VMSQueueStruc *myReadyToAnimateQ,
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seanhalle@222
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285 SlaveVP *masterVP )
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seanhalle@222
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286 {
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seanhalle@222
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287 SlaveVP *stolenSlv;
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seanhalle@222
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288 int32 coreIdx, i, haveAVictim, gotLock;
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seanhalle@222
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289 VMSQueueStruc *victimsQ;
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seanhalle@222
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290
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seanhalle@222
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291 volatile GateStruc *vicGate;
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seanhalle@222
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292 int32 coreMightBeInProtected;
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seanhalle@222
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293
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seanhalle@222
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294
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seanhalle@222
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295
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seanhalle@222
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296 //see if any other cores have work available to steal
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seanhalle@222
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297 haveAVictim = FALSE;
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seanhalle@222
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298 coreIdx = masterVP->coreAnimatedBy;
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seanhalle@222
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299 for( i = 0; i < NUM_CORES -1; i++ )
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seanhalle@222
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300 {
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seanhalle@222
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301 if( coreIdx >= NUM_CORES -1 )
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seanhalle@222
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302 { coreIdx = 0;
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seanhalle@222
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303 }
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seanhalle@222
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304 else
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seanhalle@222
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305 { coreIdx++;
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seanhalle@222
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306 }
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seanhalle@225
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307 //TODO: fix this for coreCtlr scans slots
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seanhalle@225
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308 // victimsQ = _VMSMasterEnv->readyToAnimateQs[coreIdx];
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seanhalle@222
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309 if( numInVMSQ( victimsQ ) > 0 )
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seanhalle@222
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310 { haveAVictim = TRUE;
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seanhalle@222
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311 vicGate = _VMSMasterEnv->workStealingGates[ coreIdx ];
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seanhalle@222
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312 break;
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seanhalle@222
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313 }
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seanhalle@222
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314 }
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seanhalle@222
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315 if( !haveAVictim ) return; //no work to steal, exit
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seanhalle@222
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316
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seanhalle@222
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317 //have a victim core, now get the stealer-lock
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seanhalle@222
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318 gotLock =__sync_bool_compare_and_swap( &(_VMSMasterEnv->workStealingLock),
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seanhalle@222
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319 UNLOCKED, LOCKED );
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seanhalle@222
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320 if( !gotLock ) return; //go back to core controller, which will re-start master
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seanhalle@222
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321
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seanhalle@222
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322
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seanhalle@222
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323 //====== Start Gate-protection =======
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seanhalle@222
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324 vicGate->gateClosed = TRUE;
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seanhalle@222
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325 coreMightBeInProtected= vicGate->preGateProgress != vicGate->exitProgress;
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seanhalle@222
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326 while( coreMightBeInProtected )
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seanhalle@222
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327 { //wait until sure
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seanhalle@222
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328 if( vicGate->preGateProgress == vicGate->waitProgress )
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seanhalle@222
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329 coreMightBeInProtected = FALSE;
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seanhalle@222
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330 if( vicGate->preGateProgress == vicGate->exitProgress )
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seanhalle@222
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331 coreMightBeInProtected = FALSE;
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seanhalle@222
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332 }
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seanhalle@222
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333
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seanhalle@222
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334 stolenSlv = readVMSQ ( victimsQ );
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seanhalle@222
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335
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seanhalle@222
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336 vicGate->gateClosed = FALSE;
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seanhalle@222
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337 //======= End Gate-protection =======
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seanhalle@222
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338
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seanhalle@222
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339
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seanhalle@222
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340 if( stolenSlv != NULL ) //victim could have been in protected and taken
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seanhalle@222
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341 { currSlot->slaveAssignedToSlot = stolenSlv;
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seanhalle@222
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342 stolenSlv->schedSlot = currSlot;
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seanhalle@222
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343 currSlot->needsSlaveAssigned = FALSE;
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seanhalle@222
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344
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seanhalle@222
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345 writeVMSQ( stolenSlv, myReadyToAnimateQ );
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seanhalle@222
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346 }
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seanhalle@222
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347
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seanhalle@222
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348 //unlock the work stealing lock
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seanhalle@222
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349 _VMSMasterEnv->workStealingLock = UNLOCKED;
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seanhalle@222
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350 }
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